1.)
First is the Zy'tl Q'ae from the Drama CD is the Calamity / Catastrophe
Dragon Lord mentioned in Volume 1 and 3. It's basically Kuro Mati =
Calamity, and we learn there is an Evil Tree Dragon Lord in the Tob
Forest. The kicker is that Evil Tree in Japanese is Kuro Maki. Ergo, the
Black Scripture were looking for the Kuro Maki Dragon Lord, but they
pronounce it as Kuromati. There is a twitter post and Web Novel chapter
that supports this but it might spoil you and I don't know if you
experienced the Drama CD yet. This is a split off of the "Lisp" theory.
That is, New Worlders mispronounce certain things that are not in their
native language since auto translate is not perfect, hence why things
sound funny to them. The Web Novel had someone call a Guild Weapon a
Guilti Weapon. Another example will appear in Volume 6, someone will
misprounounce Level Up as Lair Bellup later too. People joke on the
Japanese forum that Agrande Republic is really someone who heard about
"A grand Republic" from a Player and named their country that.... It'll
make sense after Volume 7. There is another Lisp theory about Wild Magic
but there isn't any evidence for it yet.
Rubedo activated in V7, golem core V6. Stronger than Touch Me Twitter. Better than Level 100 NPCs and Shalltear.
4.) The Enslaved Demon King theory is one the Japanese came up which offers an alternative view on what happened 200 years ago using knowledge about tropes and being genre savvy. The scary thing is how certain circumstantial evidence in the WN and Volume 10 don't contradict it either. I wouldn't read that until you read up to Volume 10 though. It's basically the members of a certain country never consider Ainz a Demon God rather coming up with even more ridiculous ideas for his origin instead. I can explain this more after you catch up.
Pastebin of this post.
TBA
6.) You haven't met him, but the Elven King has A LOT of theories about him, mainly how strong he is based off what little evidence that is out right now. I'd wait until you get to Volume 11 before looking into these.
tl;dr Theocrayc will assassiante Gazef but not Rape King. Rape King somehow kept a Godkin imprisoned and the Black Scritpure didn't assassinate him when they infilitrated his rape chamber. Zesshi was said to be a child of impossible odds, IE did she Awaken not only as a Godkin but whatever Rape King's bloodline is? Do the 5 god relics mean 1 god's relics are kept elsewhere (God of Life is Alah Alaf or Alf God hence why Royal elves live longer than normal elves since they age like YGGDARSIL elves not New World elves. Likewise, Rape King can't get Downfalled due to having a World Item or Player gear etc).
7.) There is a very famous one about Albedo doing something sneaky in Volume 7 that is very convincing based on what the author said and her private scenes in Volume 6, Volume 10, Emissary of the King, etc. It's pretty popular even here. I'd wait to read up to Volume 10 before that.
Everyone knows this one.
Level Albinoism Link- TBA
10.) The Flavor Text / Normal Classes / Non YGGDRASIL class Buff theory. It's sort of out there until you read a certain tweet by the author and analyze the evidence. It's more a mechancis theory though and you might need to a read up on how beings differ in the New World (Players, NPCs, Mercenaries, Summons, New Worlders) before hand.
Back Ground Notes on Different Beings+ Albino on bottom: https://pastebin.com/xzY6NdjK
11.) Wild Magic is DRAGON LORD (Racial Class) exclusive
TBA
https://pastebin.com/G2iD0FJB2.) A very popular theory is 7 Levels Per Tier. Finish all the volumes then look it up or read. It's fairly convincing and most people consider it canon at least among Japanese fans.
https://docs.google.com/document/d/15D_kInjKHjaBnHnALWJ-V35SqP3AaOESuCsSMgRXWvI/edit?usp=drive_open&ouid=0D.R. 11 Tables
https://www.reddit.com/user/ZiggyZiggurat/comments/9ds6f4/dr_tables_and_tier/3.) There are theories about Rubedo being a golem based on statements you will see in Volume 7 and subtle foreshadowing in Volume 6. It's not a spoiler but will explain why she doesn't appear in a certain peace of art.
Rubedo activated in V7, golem core V6. Stronger than Touch Me Twitter. Better than Level 100 NPCs and Shalltear.
4.) The Enslaved Demon King theory is one the Japanese came up which offers an alternative view on what happened 200 years ago using knowledge about tropes and being genre savvy. The scary thing is how certain circumstantial evidence in the WN and Volume 10 don't contradict it either. I wouldn't read that until you read up to Volume 10 though. It's basically the members of a certain country never consider Ainz a Demon God rather coming up with even more ridiculous ideas for his origin instead. I can explain this more after you catch up.
Pastebin of this post.
https://pastebin.com/E56QMhspEnslaved Demon King Theory TL:
https://pastebin.com/ctgXVSAK5.) You've read Volume 5, so there is a theory about the Eight Greed Kings have been slandered post-humously after their conquering the world failed. It has evidence that contradicts the image the fairy tale painted of them and their connection to Players. Again get to Volume 10 first before you get to this.
TBA
6.) You haven't met him, but the Elven King has A LOT of theories about him, mainly how strong he is based off what little evidence that is out right now. I'd wait until you get to Volume 11 before looking into these.
tl;dr Theocrayc will assassiante Gazef but not Rape King. Rape King somehow kept a Godkin imprisoned and the Black Scritpure didn't assassinate him when they infilitrated his rape chamber. Zesshi was said to be a child of impossible odds, IE did she Awaken not only as a Godkin but whatever Rape King's bloodline is? Do the 5 god relics mean 1 god's relics are kept elsewhere (God of Life is Alah Alaf or Alf God hence why Royal elves live longer than normal elves since they age like YGGDARSIL elves not New World elves. Likewise, Rape King can't get Downfalled due to having a World Item or Player gear etc).
7.) There is a very famous one about Albedo doing something sneaky in Volume 7 that is very convincing based on what the author said and her private scenes in Volume 6, Volume 10, Emissary of the King, etc. It's pretty popular even here. I'd wait to read up to Volume 10 before that.
Everyone knows this one.
https://pastebin.com/LvgJqqtH8.) There is a theory about the 42nd Supreme Being which makes sense if you read background material, the Prologue stories, and some other stuff. It's not a big reveal, but more a subtle explanation for why Ainz can get consider that person part of the guild.
https://www.reddit.com/r/overlord/comments/9dsl9v/how_many_members_in_ainz_ooal_gown/9.) There is the Awakening theory. You've met Awakened people in the Godkin from Volume 4. Well there was a theory about what Awakening is, and from the three we know, their is a hypothesis that it relates to albinoism after the anime revealed the Godkin's appearance.
Level Albinoism Link- TBA
10.) The Flavor Text / Normal Classes / Non YGGDRASIL class Buff theory. It's sort of out there until you read a certain tweet by the author and analyze the evidence. It's more a mechancis theory though and you might need to a read up on how beings differ in the New World (Players, NPCs, Mercenaries, Summons, New Worlders) before hand.
Back Ground Notes on Different Beings+ Albino on bottom: https://pastebin.com/xzY6NdjK
11.) Wild Magic is DRAGON LORD (Racial Class) exclusive
https://www.reddit.com/r/overlord/comments/91vh5i/question_about_dragons_in_overlord/12.) Why Undead do not spawn in Fluder's experiement
https://www.reddit.com/r/overlord/comments/97gmgz/a_theory_on_why_undead_do_not_spawn_in_nazarick/13.) Why World Item won't work on PDL
https://old.reddit.com/user/ZiggyZiggurat/comments/9bhfno/japanese_why_do_world_items_not_work_on_tsakun/14.) Weapon sapience theory
TBA
Magical Tiers Beyond the Norm
Topic Lead-in: The New World has a magical Tier YGGDRASIL didn't?0th Tier: For people possessing very little talent/ability The magic that inexperienced people who have yet to learn/master the irst Tier are said to be at this level-similar to apprentices and students. It is regarded the same as magic tricks or sleight of hand sort of things, and certainly even if they can be used one will not be called a magic caster. By the way this is a Tier that did not exist in Yggdrasil, so not even Ainz can make use of this domain. Be that as it may, by using other magic, when using it one can misrepresent an occurrence [of magic], but cannot forcibly imitate the effect. This is a digression, but the 0th tier is a magic that can meet the needs for simple tasks in life.[Maru-Blog]
Paper made from zero-tier spells was crumpled. It was coarse and discolored.[V13]
We get exposure to Tier 0 in the Web Novel as well. Mainly the ability to heat things up for example.
So let's ask, if a Tier below YGGDRASIL Tiers can exist, why can't Tiers above YGGDRASIL Tiers exist?
Well, most people think that Super Tier is this, but like Ainz says... those don't use MP. Likewise, they no longer follow the rules of Caster class as we mainly understand it with 7 Levels Per Tier. That is, you get a new Super Tier per day every 10 levels, and one new Super Tier every level. And as Maru says, there are no class specific Super TIers.
Q:
[Finally Super Tier was revealed. For World Champion, World Disaster, do such classes have exclusive Super Tier magic? Or are there some limited to events?]A:
There isn’t class exclusive Super Tier magic. However, there exists Super Tier magic that are learned from completing events.
Tier: 7 * (N - 1)+1 | Magical Job Class Number |
---|---|
1 | 1-7 |
2 | 8-14 |
3 | 15-21 |
4 | 22-28 |
5 | 29-35 |
6 | 36-42 |
7 | 43-49 |
8 | 50-56 |
9 | 57-63 |
10 | 64-70 |
But, what if it kept going up? Basically , if a Tier below can exist that wasn't in YGGDARSIL, why can't Tiers above work as well? New Worlders can make new spells at least. Why can't if they had say77 magical caster levels, not use MP to craft higher level spells? Even D&D had in the past which were above the limit at least.
Tier: 7 * (N - 1)+1 | Magical Job Class Number |
---|---|
1 | 1-7 |
2 | 8-14 |
3 | 15-21 |
4 | 22-28 |
5 | 29-35 |
6 | 36-42 |
7 | 43-49 |
8 | 50-56 |
9 | 57-63 |
10 | 64-70 |
11 | 71-77 |
12 | 78-84 |
13 | 85-91 |
14 | 92-98 |
15 | 99-105 |
16 | 106-112 |
17 | 113-119 |
18 | 120-126 |
19 | 127-133 |
20 | 134-140 |
If you speculate Godkin levels, even they are at minmum around Level 60, but weaker than Level 100s. But if you believe in Double Awaken Theory, that is if someone Awakens Player bloodlines from more than one, say like how people explain why Zesshi is so strong, they may be able to reach these heights. Likewise, if Dragons kept studying Job classes for all their levels, they may be able to reach these heights as well.
It's very unrealistic someone reaches that point, but if you say Double Awaken theory can happen then using the popular estimate, that is a Player ancestor gives you say a Level 60 descendant at best. So if both parents contribute to the level cap rather than just one as seen with Zesshi, then Level 120 is not implausible, just rare as fuck in that line of thinking. World Enemies can be over LEvel 100 right? So if a Double Awakened Player descendant went pure magical job classes, then a Tier 18 ability to cast is possible... just sort of mind blowing.
Well more realistically, if a New Worlder reaches Level 71 and they are going pure caster... do they stop at Tier 10? Does 7 Levels Per Tier HAVE to stop at Tier 10? We know Tier 10 is weaker than Super Tier right? So Tier magic can accomplish feats beyond the system even in YGGDRASIL. But we know already that Tier 0 exists?
I say, just stay open-minded.
If you follow this line of thinking, then when the Theocracy saw Ainz use Super Tier, it's possible that they didn't misname Super Tier. IT's possible they had a Godkin who achieved Tier 11 and they mistakenly thought Super Tier and Tier 11 were identical.
I think other people covered the popular ideas most have.
I think Leinas may try various things, but she really can't offer Ainz much of anything, especially as Jircniv is not schemeing at all.
Her real value is in fact herself. Mainly, she is a great example of a guinea pig as you said. Ainz was really curious how Dark Knight was a Cursed Knight as well, but couldn't understand why Nigun said the Demon Gods fought not only him but all sorts of others. Therefore, Ainz can question Leinas, identify when she got her curse and unlocked Cursed Knight.
This is useful, because it will lead him to figure out exactly why New Worlders can unlock classes that are level restricted. See Ninjas as well. Most likely, all the other requirements are still needed, it's just the arbitrary level requirement is no longer needed (see how Gondo seemed to need the other classes first rather than just be a Runesmith).
Therefore, the most valuable aspect of Leinas is as the source for investigating why New Worlders get far stronger classes than they should. Of course removing the curse is a good chance for Ainz to see. There are illnesses and so on in the New World (this comes up in the WN) that lower Tiers just cannot cure. So he can figure out what removes the curse by going in order of Tiers or types of spells for example too.
And llike others brought up, it's pretty easy to see Ainz can stick her in the Adventure's guild as one of the former Four Knights and because she used to be famous for defending her territory. Pretty much a PR move and let's him add someone strong to that organization in it's infancy.
But I can't stress how her being an organic way to discuss why New Worlders can get level restricted classes though. If it gets screen time, I'm sure it will narrow down the reasons at least. ANd like I said earlier, I highly suspect that all other requirements are needed, like classes or certain skills, but level prereqs are gone. It'll help strengthen Ainz by trainign people to have builds that were impossible at the levels of New Worlders. It might motivate him to go to the City State Alliance to investigate the Ninjas near there and the Empire as well and accidentally sasuga the world in the process.
I'm confident Ainz knows enough about builds to deduce the main reason this happens and what isn't required anymore and what is. And so Leinas is the first domino in Ainz's plan to power level his nation with impossible bullshit builds for low level plebs (Ainz hosts a World tournament and declares a Champion to make an army of Level 20-30 World CHampions kappa /s ). Really the main benefit is unknown, but Ainz can train an army of Ninjas or Cursed Knights at least, or even make ultra Ninjas who have combinations of all the Ninja classes that usually are impossible because you have to start at Level 60. Who knows how it turns out for sure. But Ainz could train up like Divination specialists who use top level classes for certain useful abilities, etc or certain strong crafters by working with Gondo etc to exploit this level waiver mechanic.
I think Leinas may try various things, but she really can't offer Ainz much of anything, especially as Jircniv is not schemeing at all.
Her real value is in fact herself. Mainly, she is a great example of a guinea pig as you said. Ainz was really curious how Dark Knight was a Cursed Knight as well, but couldn't understand why Nigun said the Demon Gods fought not only him but all sorts of others. Therefore, Ainz can question Leinas, identify when she got her curse and unlocked Cursed Knight.
This is useful, because it will lead him to figure out exactly why New Worlders can unlock classes that are level restricted. See Ninjas as well. Most likely, all the other requirements are still needed, it's just the arbitrary level requirement is no longer needed (see how Gondo seemed to need the other classes first rather than just be a Runesmith).
Therefore, the most valuable aspect of Leinas is as the source for investigating why New Worlders get far stronger classes than they should. Of course removing the curse is a good chance for Ainz to see. There are illnesses and so on in the New World (this comes up in the WN) that lower Tiers just cannot cure. So he can figure out what removes the curse by going in order of Tiers or types of spells for example too.
And llike others brought up, it's pretty easy to see Ainz can stick her in the Adventure's guild as one of the former Four Knights and because she used to be famous for defending her territory. Pretty much a PR move and let's him add someone strong to that organization in it's infancy.
But I can't stress how her being an organic way to discuss why New Worlders can get level restricted classes though. If it gets screen time, I'm sure it will narrow down the reasons at least. ANd like I said earlier, I highly suspect that all other requirements are needed, like classes or certain skills, but level prereqs are gone. It'll help strengthen Ainz by trainign people to have builds that were impossible at the levels of New Worlders. It might motivate him to go to the City State Alliance to investigate the Ninjas near there and the Empire as well and accidentally sasuga the world in the process.
I'm confident Ainz knows enough about builds to deduce the main reason this happens and what isn't required anymore and what is. And so Leinas is the first domino in Ainz's plan to power level his nation with impossible bullshit builds for low level plebs (Ainz hosts a World tournament and declares a Champion to make an army of Level 20-30 World CHampions kappa /s ). Really the main benefit is unknown, but Ainz can train an army of Ninjas or Cursed Knights at least, or even make ultra Ninjas who have combinations of all the Ninja classes that usually are impossible because you have to start at Level 60. Who knows how it turns out for sure. But Ainz could train up like Divination specialists who use top level classes for certain useful abilities, etc or certain strong crafters by working with Gondo etc to exploit this level waiver mechanic.
2.) Flesh Runes
All social disabled (faster) (Rank this page)
Inaccurate? Runesmith
(Races of Stone variant, p. 118)
A runesmith has learned to harness the power of runes and can fling fireballsand other staple arcane spells even while encased in full plate armor. Requirements
Race: Dwarf
Skills: Concentration 5 ranks , Craft (stoneworking) 8 ranks
Feats: Armor Proficiency (heavy) , Scribe Scroll
Spells: Able to cast 1st-level arcane spells.
Hit die
d6 Skill points
2 + Int Class Features
Weapon and Armor Proficiency: Runesmiths gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each level, a runesmith gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If he had more than one arcane spellcasting class before becoming a runesmith, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
Rune Magic (Ex): A runesmith learns to prepare his arcane spells as runes inscribed on solid objects (usually small tablets of stone, but other objects are possible). He prepares spells as normal, except that instead of readying the spells in his mind, he readies them in the form of runes. Preparing daily spells takes the same amount of time as normal preparation and requires the same amount of rest beforehand. A runesmith can leave spell slots unprepared to scribe runes at a later time, just as a wizard can leave spell slots unprepared and fill them later. A runesmith who casts a spell prepared in rune form can cast it with out any somatic component. However, all spells cast from rune form automatically have a material component (the rune itself). In casting the spell, the rune is erased from the tablet, just as a spell cast normally by a wizard is erased from his mind. A runesmith cannot get around the runic material component by means of an ability or feat such as Eschew Materials, although he can use such feats and abilities to waive any other material components for a spell he prepares in rune form, subject to the limitations of the ability. In all other ways, spells prepared in rune form are treated identically to spells prepared in the normal method. A runesmith can still prepare and cast his spells in the regular fashion if he so desires, subject to the normal arcane spell failure chances for any armor worn.
Stonecraft Expertise (Ex): Beginning at 2nd level, a runesmith gains a bonus equal to his class level on Appraise and Craft checks related to objects made of stone.
Share Runes (Ex): At 3rd level and higher, a runesmith can prepare a limited number of rune-form arcane spells such that they can be activated (cast) by any character. The spell's casting time remains the same, and it is just as effective as a spell cast by the runesmith himself. The spell's level is increased by two, much as if a metamagic feat had been applied to it. For example, a 5th-level wizard/4th-level runesmith could prepare a shared rune of the fly spell. This rune would be treated as a 5th-level spell, would require a standard action to cast, and would function as if he had cast the spell himself for the purpose of duration, caster level, and the like. A runesmith can prepare a maximum number of shareable runes each day equal to his Constitution modifier (minimum 1). Each time this ability is used to prepare a sharable rune, that rune takes up one of the runesmith's available spell slots for that day. So in the example above, the fly rune prepared by the runesmith would take up one of his 5th-level spell slots.
Permanent Rune (Ex): A 5th-level runesmith knows the secret of inscribing a permanent rune of a single chosen spell into his flesh. To inscribe a permanent rune, a runesmith must permanently sacrifice an arcane spell slot of one level higher than the spell to be inscribed as a permanent rune, and spend 24 hours inscribing the rune. If the spell has a costly material component, he must expend resources equal to 20 times the gp cost of the material component. If it has a costly focus, he must expend resources equal to the cost of the focus. If the spell has an XP cost, he must spend XP as if he had cast the spell normally. Once he has inscribed a spell as a permanent rune, a runesmith can activate the chosen spell as a spell-like ability (using his arcane caster level as the caster level) twice per day. Adaptation
The runesmith class offers a benefit compelling to wizards and sorcerers—the chance to wear heavy armor—but uses the Armor Proficiency (heavy) requirement as a balancing factor. The flavor of the class is strongly dwarven, and the ability to wear heavy armor combines well with the special dwarf movement rules. If you create a non dwarven version of this class, make the entry requirements some what tougher and develop a strong story to support these rune-carving arcanists. Advancement Level BAB Fort Ref Will Special Spells per Day 1st +0 +2 +0 +2 Rune magic +1 level of existing arcane spellcasting class 2nd +1 +3 +0 +3 Stonecraft expertise +1 level of existing arcane spellcasting class 3rd +1 +3 +1 +3 Share runes +1 level of existing arcane spellcasting class 4th +2 +4 +1 +4 — +1 level of existing arcane spellcasting class 5th +2 +4 +1 +4 Permanent rune +1 level of existing arcane spellcasting class
3.) Shared Runes
Scrolls, but runes usable by anyone. One use items.
All social disabled (faster) (Rank this page)
Inaccurate? Runesmith
(Races of Stone variant, p. 118)
A runesmith has learned to harness the power of runes and can fling fireballsand other staple arcane spells even while encased in full plate armor. Requirements
Race: Dwarf
Skills: Concentration 5 ranks , Craft (stoneworking) 8 ranks
Feats: Armor Proficiency (heavy) , Scribe Scroll
Spells: Able to cast 1st-level arcane spells.
Hit die
d6 Skill points
2 + Int Class Features
Weapon and Armor Proficiency: Runesmiths gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: At each level, a runesmith gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If he had more than one arcane spellcasting class before becoming a runesmith, he must decide to which class to add each level for the purpose of determining spells per day and spells known.
Rune Magic (Ex): A runesmith learns to prepare his arcane spells as runes inscribed on solid objects (usually small tablets of stone, but other objects are possible). He prepares spells as normal, except that instead of readying the spells in his mind, he readies them in the form of runes. Preparing daily spells takes the same amount of time as normal preparation and requires the same amount of rest beforehand. A runesmith can leave spell slots unprepared to scribe runes at a later time, just as a wizard can leave spell slots unprepared and fill them later. A runesmith who casts a spell prepared in rune form can cast it with out any somatic component. However, all spells cast from rune form automatically have a material component (the rune itself). In casting the spell, the rune is erased from the tablet, just as a spell cast normally by a wizard is erased from his mind. A runesmith cannot get around the runic material component by means of an ability or feat such as Eschew Materials, although he can use such feats and abilities to waive any other material components for a spell he prepares in rune form, subject to the limitations of the ability. In all other ways, spells prepared in rune form are treated identically to spells prepared in the normal method. A runesmith can still prepare and cast his spells in the regular fashion if he so desires, subject to the normal arcane spell failure chances for any armor worn.
Stonecraft Expertise (Ex): Beginning at 2nd level, a runesmith gains a bonus equal to his class level on Appraise and Craft checks related to objects made of stone.
Share Runes (Ex): At 3rd level and higher, a runesmith can prepare a limited number of rune-form arcane spells such that they can be activated (cast) by any character. The spell's casting time remains the same, and it is just as effective as a spell cast by the runesmith himself. The spell's level is increased by two, much as if a metamagic feat had been applied to it. For example, a 5th-level wizard/4th-level runesmith could prepare a shared rune of the fly spell. This rune would be treated as a 5th-level spell, would require a standard action to cast, and would function as if he had cast the spell himself for the purpose of duration, caster level, and the like. A runesmith can prepare a maximum number of shareable runes each day equal to his Constitution modifier (minimum 1). Each time this ability is used to prepare a sharable rune, that rune takes up one of the runesmith's available spell slots for that day. So in the example above, the fly rune prepared by the runesmith would take up one of his 5th-level spell slots.
Permanent Rune (Ex): A 5th-level runesmith knows the secret of inscribing a permanent rune of a single chosen spell into his flesh. To inscribe a permanent rune, a runesmith must permanently sacrifice an arcane spell slot of one level higher than the spell to be inscribed as a permanent rune, and spend 24 hours inscribing the rune. If the spell has a costly material component, he must expend resources equal to 20 times the gp cost of the material component. If it has a costly focus, he must expend resources equal to the cost of the focus. If the spell has an XP cost, he must spend XP as if he had cast the spell normally. Once he has inscribed a spell as a permanent rune, a runesmith can activate the chosen spell as a spell-like ability (using his arcane caster level as the caster level) twice per day. Adaptation
The runesmith class offers a benefit compelling to wizards and sorcerers—the chance to wear heavy armor—but uses the Armor Proficiency (heavy) requirement as a balancing factor. The flavor of the class is strongly dwarven, and the ability to wear heavy armor combines well with the special dwarf movement rules. If you create a non dwarven version of this class, make the entry requirements some what tougher and develop a strong story to support these rune-carving arcanists. Advancement Level BAB Fort Ref Will Special Spells per Day 1st +0 +2 +0 +2 Rune magic +1 level of existing arcane spellcasting class 2nd +1 +3 +0 +3 Stonecraft expertise +1 level of existing arcane spellcasting class 3rd +1 +3 +1 +3 Share runes +1 level of existing arcane spellcasting class 4th +2 +4 +1 +4 — +1 level of existing arcane spellcasting class 5th +2 +4 +1 +4 Permanent rune +1 level of existing arcane spellcasting class
3.) Shared Runes
Scrolls, but runes usable by anyone. One use items.
The
problem with these Gondo wanted to shorten the time to craft Runes.
They could make metal molds? Runeplating may work if each plate they
make can be switched in and out on special weapons. Like Blood Gems or
Diabolo Runes.
The precedence for that is lacking though. Whatever allows Runesmiths to etch on even walls, that is make extremely large magical type objects with no additional costs and with strong effects seems like the bettter progression and specialization.
Automation pretty much removes the smith's levels for buffing though and functionally, Ruensmieth should be equivalent to Arcane magic, so if they can't automate crafting I don't see why Runesmtih can. It's mainly the intense focus and time of 3 times more that makes Runesmith obsolete. It's unknown if Runes can be etched on clothing or armor as well so far. If it can work on doors though it should work on armor.
Maybe Gondo will not develop a new skill, but instead introduce more Chemistry into the smithign process, like catalysts to speed up heat gain or soften metals to make rune etching easier. Maybe magical bullshit that makes etching not as strenuous? (super fantasy chisels? That sounds kind of not worth a thesis though...)
The precedence for that is lacking though. Whatever allows Runesmiths to etch on even walls, that is make extremely large magical type objects with no additional costs and with strong effects seems like the bettter progression and specialization.
Automation pretty much removes the smith's levels for buffing though and functionally, Ruensmieth should be equivalent to Arcane magic, so if they can't automate crafting I don't see why Runesmtih can. It's mainly the intense focus and time of 3 times more that makes Runesmith obsolete. It's unknown if Runes can be etched on clothing or armor as well so far. If it can work on doors though it should work on armor.
Maybe Gondo will not develop a new skill, but instead introduce more Chemistry into the smithign process, like catalysts to speed up heat gain or soften metals to make rune etching easier. Maybe magical bullshit that makes etching not as strenuous? (super fantasy chisels? That sounds kind of not worth a thesis though...)
Why was Pandora's Actor in Tabula's Form:?
1.) Since Ainz had made him transform for something in the past he stayed in that form
2.) Tabula ws the last member to leave so Ainz had him transform as him to remininist
3.) Because he works in the Treasury, PA did so for work reasons
4.) PA predicted the strangeness in Albedo's behavior, so he tested her by using the form of her creator (he can sense a Guardian's Aura remember)
Case 1: It's normal to hesitate when attacking one who looks like the Supreme Beings like Shizu and Yuri, but Albedo revealed she would not.
Case 2: PA is like Albedo and sees Ainz as superior to the other 41 SBs (see how he admits to willing to fight them for Ainz's sake; Shalltear has this too and Sebas admits in his thoughts as well though).
Case 3: PA went on to say loud enough for nosy Albedo to hear he would willingly fight the SBs for Ainz on purpose to show Albedo he is on her side.
Case 4: He was planning to be part of the Kill Squad or Search Party and predicted Albedo would notice Ainz's weakness (he likely knew being around Ainz and seeing him in the mausoleum)
1.) Since Ainz had made him transform for something in the past he stayed in that form
2.) Tabula ws the last member to leave so Ainz had him transform as him to remininist
3.) Because he works in the Treasury, PA did so for work reasons
4.) PA predicted the strangeness in Albedo's behavior, so he tested her by using the form of her creator (he can sense a Guardian's Aura remember)
Case 1: It's normal to hesitate when attacking one who looks like the Supreme Beings like Shizu and Yuri, but Albedo revealed she would not.
Case 2: PA is like Albedo and sees Ainz as superior to the other 41 SBs (see how he admits to willing to fight them for Ainz's sake; Shalltear has this too and Sebas admits in his thoughts as well though).
Case 3: PA went on to say loud enough for nosy Albedo to hear he would willingly fight the SBs for Ainz on purpose to show Albedo he is on her side.
Case 4: He was planning to be part of the Kill Squad or Search Party and predicted Albedo would notice Ainz's weakness (he likely knew being around Ainz and seeing him in the mausoleum)
Ainz injected his feelings into Albedo when he changed her flavor text.
His anger is the same as hers when he REEEEed at Foresight. Problem is she has a lot of flavor text and karma is evil. Entoma and Shalltear had freak outs too when the SBs come up and their reverence.
It makes sense because since Love is so vauge, she got her derpy nature and mroe masculine view on love due to Ainz. That's why she seems perfect due to flavor text and hides her real feelings, but when it comes to love that and conniving bitch are mixed. MAinly she connives to get into Ainz's robe. Her superiority is clear in flavor text, but it mentiosn harboring dark emotions, but naturally love is a very positive emotion hence that one line dictates her life a great deal since we don't know the extent of influence. Like if a NPC had likes items, they may lust after them because nothting compares to taht and they cannot like anything else. We just don't know yet.
His anger is the same as hers when he REEEEed at Foresight. Problem is she has a lot of flavor text and karma is evil. Entoma and Shalltear had freak outs too when the SBs come up and their reverence.
It makes sense because since Love is so vauge, she got her derpy nature and mroe masculine view on love due to Ainz. That's why she seems perfect due to flavor text and hides her real feelings, but when it comes to love that and conniving bitch are mixed. MAinly she connives to get into Ainz's robe. Her superiority is clear in flavor text, but it mentiosn harboring dark emotions, but naturally love is a very positive emotion hence that one line dictates her life a great deal since we don't know the extent of influence. Like if a NPC had likes items, they may lust after them because nothting compares to taht and they cannot like anything else. We just don't know yet.
Japanese Transition Height Theory
Momonga who flew in the sky to watch fireworks at YGGDRASIL's end transferred 200 years ago to Evileye's undead city
8GK's had a floating castle and came 500 years ago
6GG came 600 years ago so counting from the 10th Floor to above the 8GK castle would be the 6GG.
Due to the above, it is theorized that those who were higher up transferred first, while those lower in altitutde transferred later.
Follow up: The location of transfer may depend on a Player's race. Ainz in the WN and LN transferred near Katze plains since he was undead, and Evileye's undead city in the alternate time line.
Since the majority of the 6GG Players were human, they transferred near humans.
Possibly the 8GKs who transferred near the desert had desert races???
The Boastful Sage seems to have come near the Minotaur nation.
If the Dwarves had a Player, he didn't seem to be remembered otuside Dwarven areas. Likewise if Elf King had a Player ancestor, he was not talked about like the Boastful Sage is. But Dark Age period started 200 years ago so we cannot be sure. If girl in the Sea City is a Player, she may have an aquatic type race.
All this togeher:
600 years ago, the 6GGs would need to be higher than the 8GKs
8GKs had their castle height
300 and 400 years ago the Players would have had to be on mountains or in the air higher than Momonga was to see fireworks. At least we know one person came 300 years ago.
200 years ago, Players would be at Momonga's height in the sky to see fire works. So Boastful Sage, Leader-kun, and his friend.
100 years ago. Unknown. But if Ainz came and he was in the 10th Floor, and 200 years was in the sky, then either the ground or a fair bit in the ground (around 5 Floors deep in a guild base?). So the girl in teh Sea City could have been in her guild city that Ainz was wary of, several levels below Sea Level. This would then explain why no large group of Players came as it skipped from the sky to underground or below sea level. Very precise jumps in height, so anyone a little above or below won't get transferred.
Momonga who flew in the sky to watch fireworks at YGGDRASIL's end transferred 200 years ago to Evileye's undead city
8GK's had a floating castle and came 500 years ago
6GG came 600 years ago so counting from the 10th Floor to above the 8GK castle would be the 6GG.
Due to the above, it is theorized that those who were higher up transferred first, while those lower in altitutde transferred later.
Follow up: The location of transfer may depend on a Player's race. Ainz in the WN and LN transferred near Katze plains since he was undead, and Evileye's undead city in the alternate time line.
Since the majority of the 6GG Players were human, they transferred near humans.
Possibly the 8GKs who transferred near the desert had desert races???
The Boastful Sage seems to have come near the Minotaur nation.
If the Dwarves had a Player, he didn't seem to be remembered otuside Dwarven areas. Likewise if Elf King had a Player ancestor, he was not talked about like the Boastful Sage is. But Dark Age period started 200 years ago so we cannot be sure. If girl in the Sea City is a Player, she may have an aquatic type race.
All this togeher:
600 years ago, the 6GGs would need to be higher than the 8GKs
8GKs had their castle height
300 and 400 years ago the Players would have had to be on mountains or in the air higher than Momonga was to see fireworks. At least we know one person came 300 years ago.
200 years ago, Players would be at Momonga's height in the sky to see fire works. So Boastful Sage, Leader-kun, and his friend.
100 years ago. Unknown. But if Ainz came and he was in the 10th Floor, and 200 years was in the sky, then either the ground or a fair bit in the ground (around 5 Floors deep in a guild base?). So the girl in teh Sea City could have been in her guild city that Ainz was wary of, several levels below Sea Level. This would then explain why no large group of Players came as it skipped from the sky to underground or below sea level. Very precise jumps in height, so anyone a little above or below won't get transferred.
World Item Transfer theory
The 6GGs had a World Item.
8GKs had two possible World Items. So the Nameless Spellbook, and whatever brought Tier Magic to the world.
300 years ago the Player had a Twenty.
200 years ago we have no info.
If Sea Girl is a Player, then we don't know if her guild had oen or not yet.
Present, Ainz is loaded with World Items.
It's possible other guilds transferred with World Items too, because that Volume 7 ruin had a way to the center. So it was a trick to avoid Ariadne system from the YGGDRASIL days.
The 6GGs had a World Item.
8GKs had two possible World Items. So the Nameless Spellbook, and whatever brought Tier Magic to the world.
300 years ago the Player had a Twenty.
200 years ago we have no info.
If Sea Girl is a Player, then we don't know if her guild had oen or not yet.
Present, Ainz is loaded with World Items.
It's possible other guilds transferred with World Items too, because that Volume 7 ruin had a way to the center. So it was a trick to avoid Ariadne system from the YGGDRASIL days.
Players set NPC karma values.
Good Karma do not attack invaders unless provoked or fellow members attacked.
Some will attack only if attacked like Entoma
Most will attack on sight. Narberal, Solution.
Lupu was made by the person who drew Shalltear.
She always mocks her small breasts. She doesn't mock Entoma or Shizu. Peroroncino asked the illustrator to make Shalltear small chested, but the creator refused and drew her with large breasts.
Good Karma do not attack invaders unless provoked or fellow members attacked.
Some will attack only if attacked like Entoma
Most will attack on sight. Narberal, Solution.
Lupu was made by the person who drew Shalltear.
She always mocks her small breasts. She doesn't mock Entoma or Shizu. Peroroncino asked the illustrator to make Shalltear small chested, but the creator refused and drew her with large breasts.
Creators and NPCs have similar fates and moments in life.
Take Mikazuchi's idea to make the guild named Ainz Ooal Gown were taken and so was Cocytus choice in Sorcerer King.
Ulbert said Bread in the Prologue and Demiurge said Red Car in Volume 12, Red Carpet?
Albedo went overboard with praising Aizn with statues like TAbula used too much data.
Pero went overboard with his fetishes and Shalltear got distracted by Brita and was scared of being scolded.
Touch Me went around doing good things before NOG. Sebas did so in the Kingdom.
Take Mikazuchi's idea to make the guild named Ainz Ooal Gown were taken and so was Cocytus choice in Sorcerer King.
Ulbert said Bread in the Prologue and Demiurge said Red Car in Volume 12, Red Carpet?
Albedo went overboard with praising Aizn with statues like TAbula used too much data.
Pero went overboard with his fetishes and Shalltear got distracted by Brita and was scared of being scolded.
Touch Me went around doing good things before NOG. Sebas did so in the Kingdom.
Cross breeding
Horses and Griffons
BDL and humans
Humanoids??? Human Elf
Nasrene wanted Jaldaboath's baby.
Demiurge's ranch will cross breed races and those that can't breed will be labeled Demi or Heteros??????????
Horses and Griffons
BDL and humans
Humanoids??? Human Elf
Nasrene wanted Jaldaboath's baby.
Demiurge's ranch will cross breed races and those that can't breed will be labeled Demi or Heteros??????????
Math!!!!!!!!!!!!!!!
Area of Tokyo, two or three the size of a leaf of YGGDRASIL Tokyo area is about 4,400 to 1 sheet leaves of Yggdrasil in 2193.96km2 so simple calculation 6600㎞2
Nazarikku If the area of the large forest of 6th floor is the same as Haneda airport (approx. 15 km 2) If all the guilds are of the same area as Nazarick, there can be up to 440 guilds per world in the Yggdrasil golden age the guild number is As the number of guilds on the last day of thousands and last day is less than 800, it is calculated that there were about 88 guilds around the world if is approximately 510.1 million square kilometers if the size of the New world is about the same as that of the Earth, If we divide this by the guild number of the last day 800, we get 630, 7625 km 2 If we search for an area twice as large as 700 kilometers by 900 kilometers, we will find a guild which was still remaining until the last day By the way, the area of Japan is 378 thousand Because it is kin, if it is about twice the area of Japan it goes under control In fact it will not conflict with other guilds Actually there are bases such as sky or underground, although there was a base in the golden age but abandoned until the last day, the base not to capture, clan rental home if added Yggdrasil base number of more increase of since should be at least one in 56,670,000 ㎞2 area of if all of the sky castle has been transferred sky Castle because, one for each world, look for within the scope of the 560㎞ × 1000㎞.
other Living area of Kingdom of Re-Esteze is 24,000 km 2 (The land itself is even more extensive) Roble The bay of the Holy Kingdom is 40 km × 200 km and the land is divided between north and south and the fortification line is 100 km, so the size of the country is 100 Is it kilometer 200 km = 2,000 kilometers?
WN said Roble was half the size of Re Estize
So bay is 8000 km2 Half living area is 12,000. So it covers 20,000 but 8000 is the bay.
Area of Tokyo, two or three the size of a leaf of YGGDRASIL Tokyo area is about 4,400 to 1 sheet leaves of Yggdrasil in 2193.96km2 so simple calculation 6600㎞2
Nazarikku If the area of the large forest of 6th floor is the same as Haneda airport (approx. 15 km 2) If all the guilds are of the same area as Nazarick, there can be up to 440 guilds per world in the Yggdrasil golden age the guild number is As the number of guilds on the last day of thousands and last day is less than 800, it is calculated that there were about 88 guilds around the world if is approximately 510.1 million square kilometers if the size of the New world is about the same as that of the Earth, If we divide this by the guild number of the last day 800, we get 630, 7625 km 2 If we search for an area twice as large as 700 kilometers by 900 kilometers, we will find a guild which was still remaining until the last day By the way, the area of Japan is 378 thousand Because it is kin, if it is about twice the area of Japan it goes under control In fact it will not conflict with other guilds Actually there are bases such as sky or underground, although there was a base in the golden age but abandoned until the last day, the base not to capture, clan rental home if added Yggdrasil base number of more increase of since should be at least one in 56,670,000 ㎞2 area of if all of the sky castle has been transferred sky Castle because, one for each world, look for within the scope of the 560㎞ × 1000㎞.
other Living area of Kingdom of Re-Esteze is 24,000 km 2 (The land itself is even more extensive) Roble The bay of the Holy Kingdom is 40 km × 200 km and the land is divided between north and south and the fortification line is 100 km, so the size of the country is 100 Is it kilometer 200 km = 2,000 kilometers?
WN said Roble was half the size of Re Estize
So bay is 8000 km2 Half living area is 12,000. So it covers 20,000 but 8000 is the bay.
Since Katze is cat in German, there used to be the cat kingdom there, the guild, and it was destroyed
by the Theocracy or someone. Harvesting lives to resurrect Surshana? Ghost ship Lich is a
former NPC?
Mist?
Mist?
Missing Guild Member Theory
42nd Ring missing members is easy if everyone knew him in Prologue. So 27 votes to reserve a ring. Then even if new members came, they do not have a majority.
Did Sebas inherit Touch Me's need to not report things? Sebas didn't feel it was improtant to report about Tsuare, but Solution did since she inherited Herohero's work ethic when he and Momonga grumbled about it. So Touch Me didn't think the fight was a big deal but the member just left and it blew up into a worse problem.
Since the guild and clan have a non NEET policy, as the clan was founded to help the weak, they had all the time to grind. Or they encouraged people to get jobs and reapply after they get their lives together.
They fought because Touch Me lost Atlas. Or the missing member lost Atlas and felt everyone would blame him. Ulbert has regrets not talking things out, so he made Demiurge concerned about hsi colleages and checking after them. (Demi visits Lizardman village, the 6th Floor when new residents come, breaks up fights in V1 Intermission, encouraged others to come to him with questions since people rely on him if they are stumped lke in V4 or V8). His V6 plan is very clear about letting people contact him if they need something etc.
Punitto Moe mentioned guild infiltrators so that member was a spy and stole Atlas. Or sold information about Atlas since he was a NEET, betraying the guild for the sake of his own livelihood. Hence, why no NEETs allowed. More tempted by spying and stealing offers.
42nd Ring missing members is easy if everyone knew him in Prologue. So 27 votes to reserve a ring. Then even if new members came, they do not have a majority.
Did Sebas inherit Touch Me's need to not report things? Sebas didn't feel it was improtant to report about Tsuare, but Solution did since she inherited Herohero's work ethic when he and Momonga grumbled about it. So Touch Me didn't think the fight was a big deal but the member just left and it blew up into a worse problem.
Since the guild and clan have a non NEET policy, as the clan was founded to help the weak, they had all the time to grind. Or they encouraged people to get jobs and reapply after they get their lives together.
They fought because Touch Me lost Atlas. Or the missing member lost Atlas and felt everyone would blame him. Ulbert has regrets not talking things out, so he made Demiurge concerned about hsi colleages and checking after them. (Demi visits Lizardman village, the 6th Floor when new residents come, breaks up fights in V1 Intermission, encouraged others to come to him with questions since people rely on him if they are stumped lke in V4 or V8). His V6 plan is very clear about letting people contact him if they need something etc.
Punitto Moe mentioned guild infiltrators so that member was a spy and stole Atlas. Or sold information about Atlas since he was a NEET, betraying the guild for the sake of his own livelihood. Hence, why no NEETs allowed. More tempted by spying and stealing offers.
NPCs don't just inherit feelings from their creator but whoever adds text to them.
Sebas has no settings, so maybe just editing an NPC is enough to become the new creator.
Albeod thus became Tabula to Momonga's creation by that logic.
Or Albedo is partly both, or just Tabula's settings remain but her emotions are now driven by Momonga's one line, hence her ambitions are not as ruthless as her other settings, since all she does seems to be for Ainz's sake (kill squad prevents him being betrayed, others using Guild Members as a weakness, she said in V10 she believed in Ainz, but in V3 she knows how Ainz feels better than most).
PA might not go along with Albedo as much because he was made when Ainz wasn't frustarted at beign abandoned. So he was made when Ainz was really glad to be in the guild and liked his friends. But since he is smart, he pretends to be dorky but actually plots like Demiruge or Albedo behind the scenes. Like Ainz, he can read and counter people like how he does mainly only in battle but PA can do that in all situations due to his settings and what he inherited from Ainz.
Sebas has no settings, so maybe just editing an NPC is enough to become the new creator.
Albeod thus became Tabula to Momonga's creation by that logic.
Or Albedo is partly both, or just Tabula's settings remain but her emotions are now driven by Momonga's one line, hence her ambitions are not as ruthless as her other settings, since all she does seems to be for Ainz's sake (kill squad prevents him being betrayed, others using Guild Members as a weakness, she said in V10 she believed in Ainz, but in V3 she knows how Ainz feels better than most).
PA might not go along with Albedo as much because he was made when Ainz wasn't frustarted at beign abandoned. So he was made when Ainz was really glad to be in the guild and liked his friends. But since he is smart, he pretends to be dorky but actually plots like Demiruge or Albedo behind the scenes. Like Ainz, he can read and counter people like how he does mainly only in battle but PA can do that in all situations due to his settings and what he inherited from Ainz.
Mercenaries are Outsiders but Summons are Native Outsiders?
Mercenares cannot breed but Summons may be able to?
Mercenaries do not eat but Summons need to eat and sleep?
Non-native Outsiders: Don't need to eat or sleep, but breathe. Cannot be resurrected. Soul and body are one and the same.
Outsiders can start off from the world then become an Outsider by attaining a higher state of spiritual existence. When Outsiders die, they do not release a soul. Putting souls back in bodies doesn't work on Outsiders (Raise Dead, Resurrection). Requires True Resurrection, Wish.
Outsiders can eat or sleep if they want to.
Mercenares cannot breed but Summons may be able to?
Mercenaries do not eat but Summons need to eat and sleep?
Outsider TypeNative Outsiders: Need to eat and sleep, plus breathe. Can be resurrected.
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype’s name). Unlike true outsiders, native outsiders need to eat and sleep.
Non-native Outsiders: Don't need to eat or sleep, but breathe. Cannot be resurrected. Soul and body are one and the same.
Outsiders can start off from the world then become an Outsider by attaining a higher state of spiritual existence. When Outsiders die, they do not release a soul. Putting souls back in bodies doesn't work on Outsiders (Raise Dead, Resurrection). Requires True Resurrection, Wish.
Outsiders can eat or sleep if they want to.
New World Shit Source Dump
https://pastebin.com/HZsAzibT
Martial Arts
Martial Arts are not naturally acquired by races like Arcane magic can in some cases. From what little we know, even Arcane magic only started being acquired 500 years ago. Hamsuke learned a Martial Art only after enough training and reaching the point she should be able to use Martial Arts. Our examples of this are the dragons and Hamsuke so far. It's unknown if races actually can acquire Martial Arts naturally like Arcane magic works though.
Martial Arts are linked to Warrior Levels
Eruya revealed that some Martial Arts are limited to a certain level or strength. He was able to bypass this by virtue of supposedly being a Genius.
Gazef and Hekkeran showed that there is a limit to the number of Martial Arts that can be used at once. See Focus Capacity and Focus notes. Clementine further supports this with the number she sues at once in her buff montage.
Pavel showed that Martial Arts do apply to Archer type classes as well, and Gazef's exposition on the Nine Paths or whatever which are the type of weapons usually linked to weapon types. So it seems Martial Arts apply to all those.
So it appears half martial type classes like Paladin may unlock Martial Arts as well.
It appears that Martial Arts do not use MP, as seen Pe Riyuro not having MP or Zaryusu being a Warrior type with many of the same classes as Brain. Zenberu as a monk also had no MP.
Just when it seemed that the lightning bolt was about to pierce Zenberu, his body instantly pumped up. In the end, the electrical discharge which should have pierced him and the two people behind him was scattered and deflected. "Resistance Massive". This was a monk ability, which discharged ki from the entire body to reduce magical damage.
[V4]
Despite having no MP, Zenberu can use a ki ability.
So Ki can be used for Monk ability and Martial Arts can be used without MP based on Zaryusu. It remains to be seen if Martial Arts are linked to Ki or not, but for other non unarmed classes.
Talents
Fluder and Arche's eyes cannot see past Divination counter measures.
Nfirea's Talent can let him bypass Guild Leader restrictions.
Draudillion's Talent lets her use Wild Magic which is related to dragon exclusive classes despite being overwhelmingly human.
Ninya's Talent let her learn magic faster.
In practice, some Talents have behavior like Perfect Warrior, that is usage restrictions can be bypassed. But those related to analysis can be countered by YGGDRASIL methods. Nfirea's applies not only to guild based restrictions but even magic restrictions with scrolls. As PW can allow World Champion equipment to be used reflects this was part of YGGDRASIL in terms of being able to waive usage restrictions.
Offensive Talents exist as well. Nigun can strengthen summoned beings. Zesshi has what is called the strongest. Likewise Evileye has one that is among the top ten and relates to her nation's destruction, her vampirism, and Negative Energy supposedly.
https://pastebin.com/HZsAzibT
Martial Arts
Martial Arts are not naturally acquired by races like Arcane magic can in some cases. From what little we know, even Arcane magic only started being acquired 500 years ago. Hamsuke learned a Martial Art only after enough training and reaching the point she should be able to use Martial Arts. Our examples of this are the dragons and Hamsuke so far. It's unknown if races actually can acquire Martial Arts naturally like Arcane magic works though.
Martial Arts are linked to Warrior Levels
Eruya revealed that some Martial Arts are limited to a certain level or strength. He was able to bypass this by virtue of supposedly being a Genius.
Gazef and Hekkeran showed that there is a limit to the number of Martial Arts that can be used at once. See Focus Capacity and Focus notes. Clementine further supports this with the number she sues at once in her buff montage.
Pavel’s shots were exceptionally potent, and after being enhanced with his martial arts and his skills, each of them possessed power comparable to a mighty downward slash from a heavy trooper. If he were hit by this, even a man in full plate would be knocked back and sent rolling over the ground.[V12]
Pavel showed that Martial Arts do apply to Archer type classes as well, and Gazef's exposition on the Nine Paths or whatever which are the type of weapons usually linked to weapon types. So it seems Martial Arts apply to all those.
She had no intention of taking it head-on. She took her left hand off her sword’s hilt, beating them all aside —[V12]
"[—Flow Acceleration]."
—then activated a martial art, stepped forward, and thrust.
"Yeeart!"
She activated a skill, and then her martial arts, using her holy sword to strike a blow with all her might.
So it appears half martial type classes like Paladin may unlock Martial Arts as well.
"...Martial arts are an unknown technique to me. Did martial arts derive from skills, or are they a warrior’s magic? Even until now, I still don’t know. Still, don’t you feel that when fighting an opponent of equal ability, victory might be decided by experience and knowledge of martial arts? That’s why I will take your attacks head-on. However …You’ve shown them all to me, haven’t you?"[V12]
It appears that Martial Arts do not use MP, as seen Pe Riyuro not having MP or Zaryusu being a Warrior type with many of the same classes as Brain. Zenberu as a monk also had no MP.
Zaryusu did not evade, but met the blow head-on with Frost Pain. Everyone who saw it felt that Zaryusu would be swatted away once more. Zaryusu met the halberd with Frost Pain —and countered the attack. There was no need for martial arts or the like. Zenberu’s halberd swings were child’s play. No matter how forcefully he swung, his blows could be easily dispersed.[V4]
Just when it seemed that the lightning bolt was about to pierce Zenberu, his body instantly pumped up. In the end, the electrical discharge which should have pierced him and the two people behind him was scattered and deflected. "Resistance Massive". This was a monk ability, which discharged ki from the entire body to reduce magical damage.
[V4]
Zaryusu’s eyes went wide. When a sword met flesh, the flesh should have been wounded. That was the way of the world. Yet, a monk’s ki turned that precept on its head. This was the result of [Iron Skin]. That skill could shroud the body in ki before any attack could touch it, making it as tough as steel. Much like [Iron Natural Weapon], the more skilled one was, the harder it would become. The fact that his opponent had repelled a magic sword with his bare flesh spoke volumes about his monk skills. However, Zaryusu still felt that he had a chance of victory.[V4]
Despite having no MP, Zenberu can use a ki ability.
He expelled the burning power from inside him — and stepped forward. This was the attack of Zero, the mightiest warrior of Six Arms. It was a straight punch with just a fist. There were no feints or fancy moves here; it was just a simple punch with an Iron Fist. However, the power within that fist beggared belief. In addition to his shamanic skills, it was also enhanced by numerous other skills from monk-type jobs and then by many magic items which granted his fist overwhelming speed and destructive power.[V6]
So Ki can be used for Monk ability and Martial Arts can be used without MP based on Zaryusu. It remains to be seen if Martial Arts are linked to Ki or not, but for other non unarmed classes.
Talents
Fluder and Arche's eyes cannot see past Divination counter measures.
Nfirea's Talent can let him bypass Guild Leader restrictions.
Draudillion's Talent lets her use Wild Magic which is related to dragon exclusive classes despite being overwhelmingly human.
Ninya's Talent let her learn magic faster.
In practice, some Talents have behavior like Perfect Warrior, that is usage restrictions can be bypassed. But those related to analysis can be countered by YGGDRASIL methods. Nfirea's applies not only to guild based restrictions but even magic restrictions with scrolls. As PW can allow World Champion equipment to be used reflects this was part of YGGDRASIL in terms of being able to waive usage restrictions.
Offensive Talents exist as well. Nigun can strengthen summoned beings. Zesshi has what is called the strongest. Likewise Evileye has one that is among the top ten and relates to her nation's destruction, her vampirism, and Negative Energy supposedly.
"[Sand Field— All]!"[V6]
Sand particles dispersed throughout the surroundings. Although Delta was too far away to reach, Alpha was completely caught in the area. Because it would affect one’s comrades too, this spell was useless in a group fight. Any opponent within its area would be immobilized, as well as being blinded, silenced and dazed. On top of that, because of Evileye’s trump card, the sand was infused with negative energy that would drain life force. This 5th tier spell was her own creation. It was one of the strongest cards Evileye had up her sleeve.
Wild Magic
Wild Magic is supposedly related to dragon exclusive classes.
Wild Magic also can accomplish things as it is not limited by game restrictions.
The Wild Magic ring can push someone above their limits, even if they are limited to Level 100 by the game.
And apparently it can bypass immunity.
It's not clarified, but the
If it was made by Wild Magic is unknown, but it display a similar strength due to ambiguity in limits.
Razor Edge also seems to display this strength in ambiguity.
[V9]
TBA
Strength in Ambiguity
Natural Phenomenom
Sapient items
weather
Wild Magic is supposedly related to dragon exclusive classes.
Wild Magic also can accomplish things as it is not limited by game restrictions.
The Wild Magic ring can push someone above their limits, even if they are limited to Level 100 by the game.
Her thoughts were shredded, the fragments leaping from her mouth. She should have been immune to fire, so why had she taken fire damage? How had her defenses been breached? Countless questions rose through her mind, but the pain and confusion drowned them out. As thoughts crisscrossed through her head, the most important thing rang in her head like a warning klaxon.[Arcadia]
And apparently it can bypass immunity.
It's not clarified, but the
Abaa. That reminds me in Overlord instant Death system magic is a complicated subject, In a sense it is right to think of it as it is described as magic that inflicts instant death. Because it is troublesome Instant Death is magic however …! In Volume 13 the item the Demi-human held protects against even the Super Tier Magic’s AoE [Black Harvest]! It’s amazing! Ainz-san’s Level 5 Aura? That isn’t magic! It’s Instant Death! Ultimately the perfect against Instant Death is to be Undead or a Golem![Twitter]
The first thing he did was appraise the magic items belonging to the fourarmed demihuman. Among them, was the armband that had protected against Ainz’s instant death spell, and its name was the Deathguard Armband. It could grant immunity to death magic once a day. Ainz picked it up and twirled it in his hand several times, then put it back on the table.[V13]
If it was made by Wild Magic is unknown, but it display a similar strength due to ambiguity in limits.
Razor Edge also seems to display this strength in ambiguity.
"I fully understand it. This sword has an unreal sharpness that can cut metal like paper." "Incorrect. That is only a fraction of the sword’s power."? "—What? What do you mean, Sorcerer King-dono?" "Well, in short, this sword is a weapon that can kill me. Something like that is the absolute minimum condition for a duel. Without a weapon that can harm me, this would be nothing more than an execution."Weakly enchanted objects like this cannot harm this body of mine. Incidentally, this shortsword is imbued with about as much data —or rather, as much mana— as that sword you bear, Stronoff-dono. However, your sword can harm me, in clear defiance of what I know to be true. Could I request that sword after I win?"
[V9]
"Perhaps," Fluder had begun by saying, "Gazef’s sword was spontaneously created by the natural absorption of mana, or perhaps through the magic of the Dragons." Still, I can’t be certain that he was correct. There’s many things Fluder himself does not understand. Could the Dwarves make a weapon like that as well? While I know I’m looking forward to this a little too much... YGGDRASIL’s weapons — Guild Weapons and a few others aside — possessed a data capacity that was determined by the value of the materials used in their construction and the skill of their maker. This data capacity limited the number of data crystals which could be added to it. Thus, rarer metals allowed for the creation of a correspondingly more powerful weapon. The smith was also a key part of the equation. Much like it was in this world, the humanoids called Dwarves in YGGDRASIL had bonuses to craftsman-type classes. Therefore, Dwarves were very popular among those people who wanted to play weaponsmith or armorsmith characters. That being the case, would they possess weapon-crafting knowledge which Fluder did not? Does that mean runes are part of it? Mm. Taking control of the Dwarves …Not bad. The Head Librarian and Demiurge are conducting experiments with scrolls. Nfirea is working on potions. Fluder is handling magic items. Then I shall let the dwarves take charge of weapons manufacture.[V11]
TBA
Strength in Ambiguity
Natural Phenomenom
Sapient items
weather
Natural Phenomenon
As we see, things on par with Gate and random weather effects like the rainbow rain exist.
Other natural effects is the Spiral of Death and Talents which have very poorly understood conditions. Talents appear to be random in terms of potency and distribution with 1:200 or half a percent; 0.005.
We see the Spiral of Death fail in artificial implication in some contexts (V7) but not presumably with Zuranon. Part of it may do with the length of time to prepare, that is Khajiit spent years preparing.
Death Knights are said to happen around every 100 years naturally in Katze.
It takes several months for Khajiit to collect Negative Energy for Skeletal Dragons. It takes 4 months to gather Negative Energy alone and 2 months if his disciples help.
So there is a degree of knowledge of natural genesis vs assisted genesis.
The actual creation defies common sense, especially as it appears in the WN some undead appear with weapons.
So the way that cursed area of Katze reacts, clearing the fog and undead suggests it is somewhat aware or at least magical to know the war is coming.
As we see, things on par with Gate and random weather effects like the rainbow rain exist.
Other natural effects is the Spiral of Death and Talents which have very poorly understood conditions. Talents appear to be random in terms of potency and distribution with 1:200 or half a percent; 0.005.
We see the Spiral of Death fail in artificial implication in some contexts (V7) but not presumably with Zuranon. Part of it may do with the length of time to prepare, that is Khajiit spent years preparing.
Death Knights are said to happen around every 100 years naturally in Katze.
It takes several months for Khajiit to collect Negative Energy for Skeletal Dragons. It takes 4 months to gather Negative Energy alone and 2 months if his disciples help.
So there is a degree of knowledge of natural genesis vs assisted genesis.
The actual creation defies common sense, especially as it appears in the WN some undead appear with weapons.
In actual fact, the occupancy of the cemetery reached 100%. There was no more room for fresh body to be buried. But what were their plans if dead bodies turned up? The key to this answer lied within the concept of life and death within a country. The human soul required a vessel. Facing a skeletal body that lack its original flesh and blood, nearby countries had the same consensus that such an act is like destroying the old vessel of the soul. The way of thinking was similar to that of the Empire. The only country with a different opinion was just the Slaine Theocracy. In others words, they needed to dig up old bodies. . . .or bodies that were turned entirely into bones and proceed to break them into pieces. During those moments between digging and crushing up the bodies, occasionally there are those skeletons that moved.[WN]
“Mostly, you will encounter zombies and skeletons. After a skirmish, you would meet armed zombie warriors and also skeleton soldiers.” Strangely, some soldiers died without their weapons, and when they raise as undead, they were equipped with different types of weapons. The most convincing argument that the weapons were the representation of their will, possibly due to the interference of magic as some surmissed. “The others bodies would turn into Ghouls or high-tier Ghouls. On rare occasions, creatures immune to physical attacks, Ghost and Lace, have appeared before. Parasitic Maggot Mothers would lay their eggs there and produce Giant Deposit Flies. The unholy manifestation Voids will also appear there due to the congregation of death.”
Understanding the other meaning hidden in his bowing disciples words, Fluder made a strange face Is that so. You still havent been able to induce a natural genesis, then? "Indeed. Not even a Skeleton, the least of all undead, has appeared so far. Currently, we are placing corpses beside it in the hope of inducing the creation of Zombies." Ten-odd Skeletons were tilling a field. Each Skeleton raised their hoe, then swung them down, in an identical manner to the one on either side of it. They were so perfectly synchronised that, if one were to look at them from the side, their overlapping forms would seem like just a single Skeleton. That scene of perfect harmony was similar to something in a command game. "You haven't found the underlying reason yet?" "No. My deepest apologies, Master." Why did the undead rise by themselves? Discovering the fundamental reason would have a decisive influence on future plans. There exists a place known as the Katze Plains. It was the spawning location of one of the strongest undeads immune to all magic, the Skeletal Dragons. Serving as the main battlefield of the Empire and Kingdom, the appearance rate of undeads there was high. Even if the Empire wanted to conquer the region around E-Rantel in the future, they did not want to have undead-spawning land in their domain. Thus, discovering the process by which the undead rose would definitely aid rulership. Perhaps they might even find a way to keep the undead from spawning ever again.
A crimson expanse spread before the eyes. It was a barren wasteland, devoid of almost all greenery. Those who waxed poetic called this land of death a field of blood.. It was the Katze Plains — a place where the undead and other monsters wandered, feared as a dangerous place by all. The most fearsome thing was the thin mist that shrouded its monsters no matter the time of the day. This fog produced weak undead reactions. By itself, the mist did nothing to living creatures. It did not drain life energy, nor did it inflict damage. However, because the mist registered as an undead creature to spells, it negated attempts to detect undead beings, and as a result many adventurers had been ambushed by undead while inside it. However, that mist was absent now. Visibility was excellent and one could see a long way. It was as though the land was welcoming the combatants of the upcoming war onto itself as future undead. The undead had dispersed with the fog, and none of them could be seen. A silent, lifeless stretch of land spread before them. Collapsed towers, built hundreds of years ago, jutted out from the earth like scattered tombstones. Of course, none of them was intact. The towers were originally six floors high, but everything above the third floor had collapsed, and the debris was everywhere. Less than half of the thick walls were left. The cause was not so much weathering by time and the wind as battles between monsters. Scenes like these existed right next to normal grass-covered plains, sharply demarcated by an invisible line. This was why the Katze Plains was called a cursed land.[V9]
The fog was getting thick enough that horses could not advance through it. Given what they had learned earlier, there were no cliffs near E-Rantel. If they advanced slowly, they ought to be able to deal with whatever came up. However, this rapidly brewing fog made them hesitant to move through it, however slowly they travelled. Neia sniffed the fog. It smelled of water vapor and nothing more. There was nothing about it that would have bothered her. However, that was exactly what bothered her. Captain, could this fog have been generated by a monster? My father once said that some monsters had the magical ability to generate fog, and they would hide in it to stalk their prey. It was indisputably a ship, and it was moving as though it were sailing upon the waves. Rows of long, thick oars protruded from its sides, rowing like they were actually pushing through the water. It seems we’ve been spoiling you too much. Once we send Jaldabaoth back to hell, I’m going to make sure you make up for all your years of lost learning. Ah, thanks to that, I remember now. It’s a Ghost Ship. I heard some sailors talk about it, a ship that appears out of the fog. It’s a ship that should have sunk, but which sails once more, and it is helmed by the undead. Oh! Yes, I’ve heard that Ghost Ships are preceded by thick fog....Everyone, form up! If it’s a Ghost Ship, then we’ll be facing the undead! It’s the enemy! Indeed, it was truly a Ghost Ship. It was broken down all over. There was a huge hole in the side of the hull, and the deck planks were curled upwards in many places. It was gigantic, even bigger than the Holy Kingdom Navy’s lagshipIron Hammer of the Holy King.If it were not so dilapidated, it would give off an impression of tremendous power. The last of its three masts lew aft sails, while the others had regular square sails. However, they were all torn and tattered, and they did not look like they could accomplish their mission of propelling a vessel. There was an abnormal sharpness to the way its prow protruded forth. It looked very impressive, like it had been polished. In addition, it glowed with a dim, mystical light, and it gave the feeling that the ship was proud of itself. After that, the most eye-catching feature was the ensign it lew on top of the main mast. It bore the symbol of the Sorcerous Kingdom.[V12]
That was Gringam’s conclusion. Elder Liches were controllers. Sometimes they would control hordes of undead, and depending on the circumstances, they could even make deals with the living. Good examples of those were the captain of the ghost ship that sailed through the mist of the Katze Plains, or the Elder Lich who became famous for ruling a city, and so on.[V7]
So the way that cursed area of Katze reacts, clearing the fog and undead suggests it is somewhat aware or at least magical to know the war is coming.
You have a decent argument, but like others discussed, the Soul is a
bit different than XP though there is some overlap. This is mainly for
them, but we don't know exactly all it's limits. Whatever the Soul is,
it retains not only classes or XP/life force but a person's
consciousness after death and seems to also power Martial Arts and/or
Talents based on some interpretations. The Soul is basically still
misunderstood so far, though if Ainz's Soul Eater experiment is
revealed, we can verify if a Soul does more than be fodder as EXP.
One thing to support your theory as well. The Wild Magic Descends from World Class Enemies theory has been brought up from time to time using that bypass passage. A good point for this relies on how Wild Magic isn't actually Wild Magic, but instead World Magic or at least the theory says so. It's based on how Level Up turns into Lair Bellup or other times auto translate mucks things up. Japanese Pronunciation English Japanese
To support this notion, we first have to discuss the New World Isekai. Everyone usually assumes that the transfers started 600 years ago. However, we do not actually know if that is true or not. There could have been plenty of players who came but got wiped or nothing they created lasted long enough to have an impact. Caught up in this is the idea of Zy'tl Q'ae. We have the story that he just popped out in the sky one day, a random monster along with others, but supposedly the Dragon Lords defeated or sealed them all. Thus, the notion of a Monster coming to the New World has a precedent.
When Zy'tl came is unknown, but if he can come, why not a World Class Enemy? Ainz can bring a whole guild and so did the Eight Greed Kings no?
All that said, I do not like this theory much, since I feel that having everything of importance coming from YGGDRASIl sort of cheapens the New World a bit. I mean this theory is plausible, but it devalues Wild Magic in my opinion. I much prefer Wild Magic to be a truly native magic of the New World, much like Talents are a weird form of magic as well which is confirmed not from YGGDRASIL or even Martial Arts which are a weird quasi-magic.
If the Wordl Class Enemy theory turns out true, then maybe Wild Magic was just a EXP draining Wish which uses enemies EXP? Sort of like using Wish Upon a Star, but instead of a ring with charges it was designed as using the raid parties levels? So just like Ainz said Wish got changed in the New World so too did this skill into what we know as Wild Magic?
That is a bit too much reaching in my opinion, but I do like the possibility, just not the implications.
But basically Divine Dragon / Dragon Emperor could be a World Enemy if you believe Lisp Theory is correct. Mainly since World and Wild are Lisp-able variants of each other. So Dragons had the ability to use Raid Boss only magic, which they adapted to whatever they wanted since it had less rules.
Since back in the day no one had MP though (presumably) the only way they could use Wild Magic was by sacrificing EXP. Well if you're greedy you wouldn't want to do that. Hence why they found the alternative fo souls.
It explains where Wild Magic comes from.
But I do dislike how it makes all magic come from YGGDRASIL. I like to think of Wild Magic as True Magic/Sorcerery/etc. That is, they are tapping into that bullshit magic that just exists in the New World, like the portal in Volume 11, that rainbow rain, etc. What we would call Raw Magic in some circles.
Well since Super Tier magic makes the "world scream" and regular Tier magic requires you to connect to the world, maybe Wild Mages were similar and whatever spread Tier Magic gave people a shitty version of this "connection". Meanwhile Wild Mages are attuned to the point they know the world has been corrupted or changed and can hear it scream.
So a Wild Mage is effectively harnessing the magics of the wild, but not in their Raw form form if that makes sense. Souls were just the only medium in the past anyone had to do that other than sacrificing EXP or your life essence. IE histoircally, they probably all used their own EXP but then someone thought "why the hell does this work" and then they tried to use other peopel's essence, found if they are dead you can use their souls, and boom. Now you don't have to give up EXP to cast your Wild Magic.
We know Zy'tl came to New World in the Age fo Dragons, so it's not farfetched something came way earlier, hell even Players could ahve come before 600 years ago, just they came alone or so on, and as we saw with DDDL, they got their shit pusehd in for their shiny goodies and not knowing how fucked they are against Wild Magic.
Who can say... Finding out if Mana was in the New World before would cahnge things. If we heard about an older intelligent item pre 500 years ago that would help. Or if the Six Great Gods were able to teach their people Tier Magic without the Eight Greed King change to the world.
Nevertheless, it's something to think about. I think the Dragons having Heterormoph classes when YGGDRASIL never had them playable and thus more Monsters than NPCs suggests they are a native species to the New World. They only harnessed Raw Magic as it existed and hence why it's more capable than Tier Magic since it has no rules at all and thus harder to control.
One thing to support your theory as well. The Wild Magic Descends from World Class Enemies theory has been brought up from time to time using that bypass passage. A good point for this relies on how Wild Magic isn't actually Wild Magic, but instead World Magic or at least the theory says so. It's based on how Level Up turns into Lair Bellup or other times auto translate mucks things up. Japanese Pronunciation English Japanese
Wairudo Wild ワイルド
Worudo World ワールド
So a tangent to your theory is basically long ago, a World Class Enemy popped into the New World. This World Class Enemy was a Dragon of some sort then was such a Chad it preggered all the dragon wenches and created the True Dragon Lord bloodline. Jazz Hands Wild Magic. Popular examples of who this World Class Enemy is one of the random Dragons of the WCE class, who is now known as the Dragon Emperor or God Dragon or Divine Dragon etc.To support this notion, we first have to discuss the New World Isekai. Everyone usually assumes that the transfers started 600 years ago. However, we do not actually know if that is true or not. There could have been plenty of players who came but got wiped or nothing they created lasted long enough to have an impact. Caught up in this is the idea of Zy'tl Q'ae. We have the story that he just popped out in the sky one day, a random monster along with others, but supposedly the Dragon Lords defeated or sealed them all. Thus, the notion of a Monster coming to the New World has a precedent.
When Zy'tl came is unknown, but if he can come, why not a World Class Enemy? Ainz can bring a whole guild and so did the Eight Greed Kings no?
All that said, I do not like this theory much, since I feel that having everything of importance coming from YGGDRASIl sort of cheapens the New World a bit. I mean this theory is plausible, but it devalues Wild Magic in my opinion. I much prefer Wild Magic to be a truly native magic of the New World, much like Talents are a weird form of magic as well which is confirmed not from YGGDRASIL or even Martial Arts which are a weird quasi-magic.
If the Wordl Class Enemy theory turns out true, then maybe Wild Magic was just a EXP draining Wish which uses enemies EXP? Sort of like using Wish Upon a Star, but instead of a ring with charges it was designed as using the raid parties levels? So just like Ainz said Wish got changed in the New World so too did this skill into what we know as Wild Magic?
That is a bit too much reaching in my opinion, but I do like the possibility, just not the implications.
Subcategory Lisp Theory
I forget if I wrote this theory.But basically Divine Dragon / Dragon Emperor could be a World Enemy if you believe Lisp Theory is correct. Mainly since World and Wild are Lisp-able variants of each other. So Dragons had the ability to use Raid Boss only magic, which they adapted to whatever they wanted since it had less rules.
Since back in the day no one had MP though (presumably) the only way they could use Wild Magic was by sacrificing EXP. Well if you're greedy you wouldn't want to do that. Hence why they found the alternative fo souls.
It explains where Wild Magic comes from.
But I do dislike how it makes all magic come from YGGDRASIL. I like to think of Wild Magic as True Magic/Sorcerery/etc. That is, they are tapping into that bullshit magic that just exists in the New World, like the portal in Volume 11, that rainbow rain, etc. What we would call Raw Magic in some circles.
Well since Super Tier magic makes the "world scream" and regular Tier magic requires you to connect to the world, maybe Wild Mages were similar and whatever spread Tier Magic gave people a shitty version of this "connection". Meanwhile Wild Mages are attuned to the point they know the world has been corrupted or changed and can hear it scream.
So a Wild Mage is effectively harnessing the magics of the wild, but not in their Raw form form if that makes sense. Souls were just the only medium in the past anyone had to do that other than sacrificing EXP or your life essence. IE histoircally, they probably all used their own EXP but then someone thought "why the hell does this work" and then they tried to use other peopel's essence, found if they are dead you can use their souls, and boom. Now you don't have to give up EXP to cast your Wild Magic.
We know Zy'tl came to New World in the Age fo Dragons, so it's not farfetched something came way earlier, hell even Players could ahve come before 600 years ago, just they came alone or so on, and as we saw with DDDL, they got their shit pusehd in for their shiny goodies and not knowing how fucked they are against Wild Magic.
Who can say... Finding out if Mana was in the New World before would cahnge things. If we heard about an older intelligent item pre 500 years ago that would help. Or if the Six Great Gods were able to teach their people Tier Magic without the Eight Greed King change to the world.
Nevertheless, it's something to think about. I think the Dragons having Heterormoph classes when YGGDRASIL never had them playable and thus more Monsters than NPCs suggests they are a native species to the New World. They only harnessed Raw Magic as it existed and hence why it's more capable than Tier Magic since it has no rules at all and thus harder to control.
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