In Overlord we are not given much rules on Wild Magic in any great detail. However, much like everything else in Overlord, Maruyama is very fond of referencing details or mechanics from things he likes. Wild Magic is no exception. I wanted to write up my thoughts on this after having a conversation.
So what do we know for certain?
Wild Magic (Primordial Magic) uses souls. But strangely, undead dragon lords can't normally use it, only the living. Likewise, various levels of Wild Magic exist, though we don't exactly knows what that means. It's implied that any lower level Wild Magic is not as draining as a high level Wild Magic. We know that a Wild Magic caster can enact effects over kilometers, and likewise their magic doesn't draw from mana at all given no visible change is seen in the caster's mana.
So what gives? Why does Keno's Talent regard it as magic like Tier Magic or Super Tier Magic?
Well the real answer is because Maruyama said so. However, behind the scenes Maruyama is referencing a magic system that inspired him. That's pretty much everything in Overlord though. The give away in this case isn't the soul based magic casting, it's the weird undead rules for using Wild Magic.
It's difficult to put simply, since we really only have one caster to study. Don't take this too seriously of course. All of you have very different conceptions about Wild Magic due to your exposure to RPGs and magic in general.
I think first, we should look at what YGGDRASIL magic represents. It's effectively table-top magic. There are different systems, schools and classes for each, which all focus on different facets of reality manipulation. You have the good ol Illusionist, the Necromancer who creates undead and use life harming magic, Priests who heal or use status alteration, and so on. These ideas of systems (Arcane, Divine, Spiritual, etc) and schools (Illusionist, Necromancer, Elementalist, Summoner, etc) are well established and it's not hard to educate yourself about them. So, does Wild Magic follow the same structure?
I think it does, and does not.
We confirmed there is a general class series:
Primitive Caster
World Connector
Dragon Necromancer
Primitive Caster for all intents and purposes appears to be the Wizard or Sorcerer or Martial Art user starter class for Wild Magic. World Connector suggest that unlike Tier Magic, a connection to the world is not intrinsically required at first... Dragon Necromancer implies you can even specialize in a school that exists in Tier Magic. So they're the same!
...
Not really. This isn't clearly explained, but in Overlord, some classes of magic casters cannot do what others can. Shalltear as a divine caster is very limited for example, while Elementalist are said to suck outside their specialization. But can all Arcane casters create undead? Can all Divine casters heal? More importantly we hear about how not all casters can even perform rituals.
Obviously, we don't see every caster able to do everything. That's just common sense if you go by RPG norms. Yet, we see something special from Fluder, he was able to combine different magic systems to attempt to copy or simulate a spell normally out of his reach. It wasn't perfect of course. But Ziggy believes this is why the notion of school and system are both appropriate and inappropriate for Wild Magic.
Among the sage arts he had learned as a spiritual magic caster was a certain
branch known as the forbidden arts. He had used this forbidden magic to stop
his aging. Of course, given the level of magic Fluder had mastered, using that
spell was very difficult. In the end, he had barely managed to cast it with a
ritual spell.
However, since this was a twisting of the impossible into the possible, it had
been distorted. The spell which should have granted immortality if perfectly
cast instead allowed Fluder to experience, ever so slightly, the passage of time.
He could still handle it now. However, the distortion would grow larger, and
eventually there would be a weakness in it.
his aging. Of course, given the level of magic Fluder had mastered, using that
spell was very difficult. In the end, he had barely managed to cast it with a
ritual spell.
However, since this was a twisting of the impossible into the possible, it had
been distorted. The spell which should have granted immortality if perfectly
cast instead allowed Fluder to experience, ever so slightly, the passage of time.
He could still handle it now. However, the distortion would grow larger, and
eventually there would be a weakness in it.
[V7]
He combines three types of magic to develop his own ritual spells and so on, which he uses to extend his life span.
[V9]
For example, we hear about how Draudillion can potentially simulate another person's Wild Magic just at greater cost. Likewise, Cure Elim himself seemed to have copied or learned from another person's spell to form his own. But besides his Necromancy, he also had some general purpose Wild Magic spells such as his barriers and self enhancements. People like Ainz know spells outside their listed school of course, so Tier Magic isn't unable to do this. The difference is that it appears Tier Magic is still trapped by spell lists while Wild Magic is closer to Martial Arts in that you can mimic other users or even self teach yourself a version of their abilities given enough time.
—Four simultaneous sword strikes.
That was Gazef Stronoff’s technique, the very same one that had defeated
Brain Unglaus at the martial arts tournament where they had first fought. It
was a move that Brain had admired, even as he told himself he was only
learning and imitating it in order to fully understand his opponent. It was a
technique that he had sealed away with his hatred and resentment.
But now, in this moment, freed of all self-doubt and restraint, Brain used it
without hesitation.
“Fourfold Slash of Light!”
That was Gazef Stronoff’s technique, the very same one that had defeated
Brain Unglaus at the martial arts tournament where they had first fought. It
was a move that Brain had admired, even as he told himself he was only
learning and imitating it in order to fully understand his opponent. It was a
technique that he had sealed away with his hatred and resentment.
But now, in this moment, freed of all self-doubt and restraint, Brain used it
without hesitation.
“Fourfold Slash of Light!”
[V6]
“The magic of the soul, huh…”
Wild Magic was different from normal magic. It was magic that used souls.
Therefore, if she sacrificed many of her people and then destroyed the souls
which were produced, she could cast a powerful spell. Her great-grandfather
the Dragon Lord had told her about the great explosion which was the
Platinum Dragon Lord’s ultimate attack. In all likelihood, she could imitate it
easily.
However, since she was much weaker than a Dragon Lord, she would have to
sacrifice over a million people to cast a spell like that.
Wild Magic was different from normal magic. It was magic that used souls.
Therefore, if she sacrificed many of her people and then destroyed the souls
which were produced, she could cast a powerful spell. Her great-grandfather
the Dragon Lord had told her about the great explosion which was the
Platinum Dragon Lord’s ultimate attack. In all likelihood, she could imitate it
easily.
However, since she was much weaker than a Dragon Lord, she would have to
sacrifice over a million people to cast a spell like that.
[V9]
For each class, different spell lists were available.
A wizard could use Tier 1 spells of a
certain type, and could go up to Tier 2. However, Arcaners could use
Tier 1 of this type but could not go up to Tier 2.
This way, when the players level up
along with their chosen class, they can choose 3 new spells from the
class’ spell list. Hence, level 100 players could use 300 different
spells.
Firstly, in order to learn magic, you
must first fulfill the prerequisites. Selected classes, special events,
using certain items, etc. And then—-Being able to use the selected magic
type.
[WN]
My hypothesis is Primrodial Magic focuses on broader specializations than what system or school schema may suggest. System implies the behavior we observe from casters: Tier Magic systems are disjointed. Wild Magic doesn't appear to be as disjointed in comparison. So for the purpose of discussion, Ziggy will call these 'Wild Magic Systems' as Lines or Vectors. Mainly because slightly different lines do in fact intersect unless they are the same or parallel lines. I use vector mainly because of an idea that will be explained later.
So Wild Magic has Lines. Hur hur.
What are these Lines?
Well they are Wild Magic specializations, put simply. Just because you specialize in one doesn't mean you can't use others though, much like how multiple lines can go through a single point. (aren't I fucking smart and clever you guys?). Rather than call them Spell Lists or Systems or Schools, I want to punctuate this point by calling them Lines for the time being. The exact name really doesn't matter though. Call it Ass Munch Mcgee's Bizarre Sparkle Tricks if you want.
Lines do exist though, Martial Arts are basically a Line based system. Climb for instance knew Avoidance, Defensive, Buffs, and Offensive Martial Arts.
"But Ziggy some casters can buff and attack why aren't those Lines!!!!?????!!!!"
A good question. If you can specialize in classes with their spell lists, why even have a concept like Lines exist? Well, the core idea is like a spell list, you get the Fighter or Martial Art class, you gain access to it's abilities and go. Brain even talks about learning different types of Martial Arts similar to how a mage would or even Ainz himself describes learning spells. The reason Lines should exist is because I'm so smart and you need to use my autisc terminology to stroke my ego! ... Okay maybe not. I would use a far more detailed answer to explain why, but I think it'll be easier to understand like this: Tier Magic or Systems and Schools is a very HARD magic system. Martial Arts and Wild Magic is a very SOFT magic system in terms of how you can progress or what types of abilities you learn. Is that enough to say this is an open and closed categorization? No? Damn... I guess another is to say Tier Magic is a very CLASS focused system, Martial Arts and Wild Magic are a very Class-Skill focused system. There's far more room for creativity in a Class-Skill system compared to a Class system. You only really need the class to get started. Hence why it's not a Skill system. Go read those articles if you want to understand what I mean by those.
Draudillion being able to use Wild Magic via a Talent is the perfect example to illustrate the difference between a Line and a School/System. She certainly can't just get all the Dragon exclusive classes needed to use more specialized Wild Magic spells, yet even she can copy another person's Wild Magic if she can pay the cost. We don't know her exact Talent or classes but the ability to learn another's spells without necessarily having the exact same classes or build as them is what separates Lines from Schools as a concept. Basically you can specialize in a Line and that is probably how you begin to unlock the class for it. Perhaps any person able to create their martial arts or spells can be considered to be someone who uses a Line rather than a School or System.... A Line-School? School-Line? Hmmm.... It's looser at least. For now, Line for this article will mean what I described it is. Newer vocab may be needed to refine this concept for discourse though.
The Lines we know of are:
Dragon Necromancers
Dragon Enhancers/ Fighters / Warriors
Dragon Kekkaishi / Warders (Barrier users)
Dragon Enchanters
Dragon Priests / Shamans
Dragon Druids
I'll be using the Prefix DRAGON to indicate each Line similar to how Dragon Necromancer is likely mean to indicate the Wild Magic variant of Necromancy class.
"Wait, huh?"
Yeah yeah, I'll explain don't worry.
Dragon Necromancer:
First off, Dragon Necromancer is given. But what of the others? Dragon Enhancer is basically what you may call a Magic Warrior, one who enhances their own body via magic to fight. In a sense, many Clerics can be more broadly called Warrior Priest but the broader idea and more rigorous way to describe this is as Enhancers. Martial Art users are likewise Enhancers as well. Notice how I'm being careful to segregate the idea of Martial Arts and Divine magic from the Wild Magic variant? Dun dun duuuuun. We don't see any named Dragon Necromancy spells, at least confirmed ones, but you can basically think of some feats seen as being the product of the Dragon Necromancy Line. First, time for a tangent (we are talking about lines already hur hur hur hur).
In broad terms, Necromancers control power over death, while Priests control power over life. In tabletop games, this often gets simplified to Positive and Negative energy, living creatures run on positive energy, negative energy fuels and creates undead. Based on what we see of Cure Elim though, Dragon Necromancy appears distinct from Table top and Tier Necromancy. Here comes the idea of Vectors.
If you don't know, the difference between a Vector and a Line is a Vector points in a direction and also has length. Lines just... sort of connect two points forever. A Vector is a Ray basically, a line in it's broadest sense is an infinite sliver of a plane. Anyway, it's the idea of DIRECTION that you need to focus on. Ziggy suspects a Dragon Necromancer doesn't wield power over death, rather their power is basically the Pulling of Souls. Basically, remember when Keno's country got affected? Yeah that. There was no 'positive' or 'negative' energy there, it appears what happened was they were having their soul PULLED. This idea factors into Cure Elm's name, He's the Elder Coffin Dragon Lord, the Decaying Coffin, he pulled all the souls of others into himself. Well, I think ti's more complicated (rather he pulled out his own soul first, probably exploiting the fact once his own soul is gone he can shove in loads of souls, including his own back into it ).
That's likewise why he can control so many undead so finely, he's actually dominated their souls that used to control those bodies, but it's also why he doesn't SUMMON undead, rather he CONVERTS people into undead. You can think of it sort of how Zurrernon believes the Spiral of Death works. Cure Elim didn't try to dominate Ainz because he's a different System of Necromancer, a Primordial Magic Necromancer Line. Tier Magic Necromancers dabble in Negative Energy, Wild Magic Necromancers rip souls out and manipulate the bodies of the beings whose souls they stole. They're not just undead Grave Lords or cool Heavy Metal illustrations, they're formerly alive beings enslaved by a magic user. Rather than an RPG Necromancer, they function far closer to a real life Bokor (Haitian Necromancers basically).
Let's talk about Soul Breaker though. Personally, I don't think 'Break' is a good translation of the ability. The kanji used isn't 'Break' rather ti's closer to 'Discontinuation' or 'Removed From Existence' or "Ceased to Be". I guess a neutral way to say that is "It No Longer Is _____". It's used in quite a few words actually that aren't just I GOT LONGINUSED BRUH. I believe there is great significance to this, mainly because I personally subscribe to the Kotodama Hypothesis in Overlord - there is significance in the kanji used to describe things in Overlord.
"Why bring up that up for this Primordial magic discussion?"
Well... I want to explain how I think Soul Breaker actually works. First of all, I don't think it's just a laser beam or anything. Rather, I think it was an augmentation of Cure Elim's breath. Clearly both physical and magical barriers don't stop it. We know he has to use loads of souls to even use the damn thing, but some may find it a strange a Necromancer had such an ability. I mean, it appears to be functionally similar to instant death magic. But why a beam? Ziggy believes the answer lies in what a Dragon Necromancer Line actually specializes in: the PULLING of souls. It's rather quite a twist on the power (or so I claim to understand at least). Effectively it appears Soul breaker is the mass condensation of many souls and then fired via the medium of a dragon breath. Its sort of like The Goal of All Is Death. or other meta magic, you shove on a new property to a preexisting ability. In this case, this property was Soul Annihilation or Soul Cessation. However, there is an alternate way to interpret these. Do you recall? Crystal magic is the augmentation of an magical attack to actually carry physical properties. Likewise Evileye can even lace her spells with negative energy. Did Cure Elim make his breath nonphysical by choice? Or it he firing raw soul energy alone and not even using a breath at all? It's very fun to ponder don't you think, what could that be implying?
Why would mass exposure to souls cause you to be erased from existence, regardless if it's an augmented dragon breath or just a breath-like attack? Well, Ziggy thinks it is similarly tied to how when a Raise Dead spell fails you turn to ash and cannot be revived. It's like you get overloaded and 'Burst'. Like a Power Surge. Perhaps this is a foreshadowing of the mechanics of the nuclear explosion Wild Magic. It is suspect how one controls the energy of life and the other controls souls but both can't potentially destroy other beings using the fundamental power of reanimating another. Or maybe not. Muh head canon doh. (takes a shot of acid and heroin)
Onto the others though!
"Oh yeah, this article is more general than a hyper specific analysis! Ziggy you sonuvva wonderful bitch! "
-No One Ever
Dragon Enhancers/Fighters:
Dragon Enhancers are effectively just Magic Warriors, in this case Cure Elim's tail swipe or Sword Master Dragon Lord may fall into this category. Any Wild Magic spell like a Martial Art would similarly be part of the Enhancer Line. For example like the Wild Magic ring's enchantment. Fighters is used since the class Fighter seems to be the normal Martial Art capable class for New Worlders. See the similarity I'm making? I'm a genius. Or at least retarded!
Dragon Barrier User:
But what of Dragon Kekkaishi? Well I just ripped the name off that one anime with the barriers. I guess Dragon Warders would be simpler, but Wards and Barriers are not exactly identical concepts, especially for you with tabletop knowledge. For now, the term used in Overlord is Shouheki. We actually know Cure Elim had two of these spells, that is two spells from the Dragon Kekkaishi Line. It's implied though Brightness Dragon Lord had a stronger variant of one of his barriers, where his teleport barrier may have prevented all teleportation outright. Scary. This is the first hint though that Dragon Lines can cross but they do not perfectly coincide. If you read the above, then you should see that a Dragon Necromancer is far more specialized in PULLING or saturating souls from one thing to another. Barrier magic or Kekkaishi or Wards or as they are labeled, World Barrier spells are interesting. They appear to follow a pattern of "WORLD _____ BARRIER", but Barrier in this case is read literally as 'impeding partition/barrier'. The two confirmed spells were one that just interfered with teleportation (shitty Dimensional Lock as some call it) and the unused variant which supposedly prevented people entering or leaving the barrier at all. Ziggy believes that Brightness Dragon lord actually used a stronger variant of the first, hence why Ainz was fooled into thinking it was the same spell without even trying. He was trying to bait out an Anti Teleport barrier, but he baited out a weaker version basically. Well that's my head canon anyway, maybe Ainz just misunderstood BDL's spell. That's more than possible. Given Cure Elim's own hesitation to use another barrier though suggest to me he intentionally used a weaker variant on purpose (probably to save on souls).
I should stress this could be just a specialization further in Dragon Shaman/Priest. For now I'll separate them though since for some reason Necromancer is distinct from it.
Dragon Enchanters:
Onto Dragon Enchanters. We have no confirmed Enchanter class holder but we know dedicated Enchanters exist and it's mainly a non combat crafter type class. It's a concept unique to this world, but Runesmith does mirror what an Enchanter would mainly function as. Alchemist is similar in design so it's not a foreign process. What is strange though is Fluder for example can craft magic items however he says you need to know the relevant spell first before binding it. That's strange because Alchemist don't brew or 'enchant' potions like an Enchanter does. At least Nfirea is never shown using healing spells even when his life was in danger or to heal others in danger. So when Ziggy says 'Dragon Enchanter' he's being very specific, it's the Wild Magic variant of binding magic to things, but not the Tier Magic Alchemist way. The emphasis is on Tier Magic Enchanters because we learn that a flaming weapon can be created by using Fireball, despite the fact Fireball is stated by the same person (Fluder) to not be a spell you can normally tinker with. THAT is Enchantment, the repurposing of spells when you implant them into objects. How do we know Dragon Enchanter's exist? Well we don't know the Dragon Enchanter CLASS exists, but we do know the Dragon Enchanter LINE exists. Wild Magic items exist yo.
We don't know for certain that this is true, but remember how the Wild Magic ring has to be activated? That is it doesn't have a constantly on buff, but rather an activatable one? That could be an indication Dragon Enchanters bind spells similar to things like Brain's Magic Ring, that is a spell storing device that is reusable. It still follows the same rules as that ring, that is you can use the Wild Magic Enchantment in it for yourself, but it doesn't unbind after one use. Was that true of all Wild Magic items? Do all Wild Magic buffs or Enhancer moves at least only have fixed durations like Martial Arts? Only time will tell.
It is as you say, but as you must surely know, one must know a related
spell in order to make a magic item. For instance, one must know the Fireball
spell to make a flaming weapon. However, only a few people are willing to learn
anti-divination spells…
spell in order to make a magic item. For instance, one must know the Fireball
spell to make a flaming weapon. However, only a few people are willing to learn
anti-divination spells…
[V10]
As Fluder does not have a skill to amplify magic, he cannot conduct a large ritual.
[WN]
Ziggy suspects that Tsa-kun is a Dragon Enchanter of some sort. Or at least he dabbled in it. It's also possible it's another class... That'll we'll talk about - right now!
Dragon Priests/Shamans:
"I already know the joke you're going to make Ziggy, 'Have you heard the good word of our lord and savior, Crystal Dragon Jesus?' "
Damn you voice in my head! You steal all my jokes!!!!!
But more seriously, 'Priest' may not be the best descriptor. I think Dragon Shaman is closer to what it could be called by Maruyama. Not everyone could believe dragons even have a god. Basically this is the HEALER Wild Magic line, as well as the one that centers on rituals since strangely mostly only Divine Tier mages can do rituals. And only certain Divine classes too. It's the Divine Magic type abilities of Wild Magic. We can confirm that Wild Magic Resurrection does in fact exist, and it in fact has no level penalty associated with it, supposedly. Remember that one tweet by Maruyama, how Tsa is the natural enemy to Ainz and Shalltear? That could suggest he's a Dragon Priest / Shaman. Likewise, remember how Ninya said that Agrande developed Tier magic using the wisdom of dragons? And they have Blue Sky Dragon Lord? There is a fan theory I like that Tsa taught her what he knew of magic similar to the fan theory the Lizardmen may have been taught their spirituality from a Dragon Lord at some point.
"Why do you split Shaman and Druid?"
Remember, evne in Tier Magic they are different schools effectively, but in Wild Magic they would only be different LINES. Druid and Shaman may end up just being the same exact thing in Overlord, but Ziggy draws a distinction. In particular, the reverence for nature and for spirits may not be identical. For now, it makes sense in my head to split Druids and Shamans for Dragon Lords, where one specializes in spirits or souls while another specializes in nature itself. Druids and Priests have a very colored past as RPG classes.
So what can a Dragon Priest/Shaman even do? Well raising the dead is the obvious example. In this way, they are the inverse of a Dragon Necromancer. But they don't use positive energy or anything, or at least they shouldn't if we posit Dragon Priests are the inverse of Dragon Necromancers. They should just be PUSHING right? If Tsa is indeed a Dragon Shaman, why can he detonate a nuke? This is where things get a bit messy.
The core idea though is appears that Tsa, whatever class he has, can concentrate Wild Magic outside his body into other things. We know for a fact he can manipulate his action figure, but it's not a leap to imagine the Nuclear Blast is the result of a similar idea. Basically, Dragon Necromancer Line can concentrate Wild Magic out of things into themselves, gaining control over those they stole souls from. A Dragon Shaman / Priest concentrates power from themselves to outside their body. That would theoretically explain why Wild Magic resurrection has no Level Loss, the person is being drenched in life force basically at damage to themselves or at least that is how it worked in Maruyama's source of inspiration.
Remember how only Divine magic users seem able to concentrate magic in rituals? Ziggy believes a similar mechanism is at work for Wild Magic. Specifically Dragon Shaman/Priests. Now were Dragon Enchanters and Dragon Shamans distinct? Certainly Tsa can manipulate a puppet basically that's not a person. But here's the kicker - Arcane magic is good at binding magic to objects but not creatures while Divine Magic is good at using magic on creatures but not so good at binding magic to objects. Basically Arcane Tier mages can Enchant Gooder, Divine Tier mages can Ritual Gooder. Ziggy wants to ask you, the read though, are those two ideas even intrinsically mutually exclusive? They're both about shoving magic into something at their core. So I want to stress the possibility Dragon Shamans could also be Dragon Enchanters. If Dragon Necromancers are the Opposite Vector or Line of Dragon Shamans, then that only strengthens that idea, since Cure Elim is basically using his own dead body as a Soul Storing Puppet (Coffin) he's controlling as some weird amalgam of his own soul and the souls of all those he stole from. That's a super out there idea, but we do know disembodied spirits create undead or weird curse voodoo shit... Maybe Zesshi was right, Cure Elim may not be entirely dead... That's how it worked in another series that inspired True Dragon Lords at least.
Magic casters in the Holy Kingdom were generally priests, and while they
could make some magic items, precious few of them were useful in daily life. In
that respect, the Kingdom was technologically superior to the Holy Kingdom.
could make some magic items, precious few of them were useful in daily life. In
that respect, the Kingdom was technologically superior to the Holy Kingdom.
[V12]
Diverging from Lines for a second, why can Cure Elim only control undead he made? Is there some connection for why Tsa's armor was described as being made of similar scales as his own? I've talked about Soul Duality before, but no matter how many pieces of the soul there are, this does appear to suggest that the parts of people responsible for their sense of self are tied to their fleshly bodies to some extent. Basically, Cure Elim can control the undead he makes because he's controlling the souls that originally controlled those bodies. It's like someone unplugging a keyboard and using a wireless one instead. Only the same soul can fit into the port, since we call come in different shapes and sizes, but the soul doesn't need to be in the body to manipulate it. Supposedly True Dragon Lords can destroy their own souls and still launch an attack. Could be it just works like how a chicken can function for a time with no head, or how when you are decapitated there are a few seconds of awareness like in Volume 5. That's probably more likely given Maruyama's own line of thinking. If Maru confirms the Platinum Armor is made from Tsa's scale in the LN then maybe we can start to consider this in greater detail.
A silver scale mail armour similar to dragon scales covered his body and he held a platinum spear. The armour’s dragon motif made it look like an upright dragon.
And who would know, that this armour was worn by the person known as one of the 13 Heros nicknamed [Platinum].
[WN]
Dragon Druid/Elementalist:
"Could you please get this straight... Dragon... Druid?"
This reference is super obscure and not exactly confirmed. But Ziggy suspects the original Calamity Dragon Lord was a Dragon Druid and was in fact the Natural Disaster controlling Dragon mentioned previously. It's hinted at least as such. You can pretend I'm just raving and ranting right now. If we suppose this dragon was in fact a Dragon Lord though, then we can speculate that Dragon Druids actually were a bit different from Tier Magic Druids. The difference is very granular, but just as a WM Necromancer is different from a TM Necromancer in subtle ways, so too the Druid class would be different. In this case, 'controlling disasters' is the only hint we got. We can only conjecture right now, but rather than evoking it may have had abilities centered on changing weather (like making it thunder). This does have precedence by the way, random unexplained weather does occur in this world. Is it so out of possibility there is a Wild Magic Line specialized on inducing these effects? Maybe. Need more L O R E though. Just treat this as head canon though. Maybe it was identical to the Tier Magic Druid. Or just Heavenly Sky being so fat his rumbling tummy created hurricanes and had it's own gravitational field that bent light and made the sky appear to tear.
Some theories to Frost Pain's origin suggest it's a Wild Magic item given how it's described as a heirloom, it was made from special ice from the only time the lake froze over, and no Lizardman was seen using Frost spells yet. Shouldn't Krushc have used Frost Sphere to counter Fireball then rather than rely on Zaryusu with Frost Pain? I think it's possible the lake froze over due to a Dragon Druid at least. Frost Pain is up in the air. Elementalist is here to reflect the elements of nature possibility. Some games have a specific class that controls elemental energy that isn't Arcane casting or Divine. That could be what Maruyama is going for with this Dragon.
“You’re right, it’s impossible. The stories of dragons near E-Rantel are
nothing more than that, stories. Although they say that in the ancient past,
there was a dragon which could shake the heavens and the earth… nobody’s
seen any dragons recently.
nothing more than that, stories. Although they say that in the ancient past,
there was a dragon which could shake the heavens and the earth… nobody’s
seen any dragons recently.
I need to be careful if dragons exist. Dragons could live forever in Yggdrasil’s
backstory, so it wouldn’t be a surprise to encounter dragons with mind-boggling
powers.
“Ah — could someone tell me the name of that dragon which could shatter
the sky and shake the earth?”
backstory, so it wouldn’t be a surprise to encounter dragons with mind-boggling
powers.
“Ah — could someone tell me the name of that dragon which could shatter
the sky and shake the earth?”
[V2]
To summarize, Wild Magic users slightly different from others based on what appears to be a looser set of rules regarding how they use magic or learn it. Ziggy decided to call this a Line rather than a Branch, System, or School but who cares about that. Each type of Wild Magic user loosely mirrors specializations in a class at the end of the day. We only know for sure that exists, but each feat of Wild Magic can be thought of as a Line or specialization. There's very little to go on, but you could map these out to broad labels like Necromancer, Shaman, or Enhancer.
Now I started all of this by saying that Maruyama drew many mechanics for Wild Magic from elsewhere. Well, in that series you basically only have Barrier Healers, Magic Warriors, and Projectile users. Pretty boring.
To me, Primitive Caster appears to be like a Dragon Sorcerer Shaman Warriors starting class. You start off able only to do super basic things and then have to specialize in different Lines building on top of that. But you can branch into Martial Art like Wild Magic, Necromancy, or Barriers.
One theory I've found interesting is how some think that Wild Magic is basically what you can accomplish by fusing all the magic systems of YGGDRASIL. I think that's an interesting idea, mainly for what Fluder may be able to do or maybe only I find System Combination magic interesting. But I think Wild Magic is too different from Tier Magic for that to be the case. Mainly this comes from an explanation why Maru used Talents, Martial Arts, and Wild Magic as the distinct features of this world (it's an obscure reference again hur hur hur). What a master of ripping stuff off! How can role playing be this incestuous?
There's another Japanese theory I like more that Maruyama modeled Wild Magic after real world ideas about magic, and in the past Divine and Arcane or Spiritual Magic were all pretty much just Magic. Shit like how Cure Elim resembles a Voodoo magic user, Tsa controls a Shikigami (that may or may not be made from his own scales), or there may have been a dragons that controlled the weather certainly makes that theory seem plausible. That's a pretty meta joke, Maru calls our own magic primitive and fools us into thinking it's special and unique and ancient and mysterious.
You hack! Will you even rip off real life!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Anyway, I'm Ziggy ''SquareSoft' Ziggurat and welcome to JackAss!
Bonus:
"Hey if any class that starts with DRAGON is a Wild Magic associated class, what about Dragon Adept?"
Good question Totally Not Me!
There are many theories about what Awakened Elder Blood Lizardman or Dragon Adept are. I personally think that Dragon Adept is a draconic lineage only type class that is probably the Dragon Shifter or Dragon Transforming type. Basically, Druids can Animorph into various animals. Dragon Adept is probably the specialized dragon version. Basically, I think it's a reference. I've seen other people postulate that it's actually a knock off variant of Wild Magic you gain access to if you try to cast magic as a Shaman over time. Mainly people that think like that use the Krusch casting magic over and over again scene as proof she's casting magic by drawing on the power of her soul... or something. I mean I guess it's possible? Draudillion supposedly got access to the Wild Magic Talent by having dragon blood. Maybe if Wild Magic wasn't lost she might have also learned it?
Maybe the fact we've only heard of dragons that can learn Divine , Spiritual or Other magic is a sign of something too. Like why no Arcane job class caster dragons? The exact identity of her Talent is the key I think if she learned say Primitive Caster from it or just meets all the prereqs to use Wild Magic spells without classes. That and a confirmation of PDL or another living True Dragon Lord's classes. We have really little to go on.
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