Another DM
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The best way to think of General/Common/Average/ORdinary modifiers is as a designation of sorts. It's closer to a vestige of the New World system rather than say a production class.
Effectively, in the New World if you do a certain action seriously ie working hard at it, you will eventually level up in that task, gaining various benefits so long as you are even kind of suited for it. As an example a moron who sucks at magic may never level up in maigic because he can't evne properly "try" at it. That's an outlier case but you get the idea. What these classes are are the rewards for doing so successfully, ie as Maruyama considers it, a sort of quasi evolution which grants you new magical properties.
So for Level based calcultions, these tasks actually do count for something. However, compared to combat classes or racial classes, these classes (Ordinary/Nomral/ Average/Common) are substantially inferior evolutions. No Emperor will equal a Fighter/Ranger/Cleric in combat at all. Those levels are just all better overall. There is however one caveat: Not everyone can get every class. You need some degree of Affinity for combat classes or so it appears. That's why villagers are only like Levle 1 to 3 and soldiers in nations like Re Estize tend to be veyr low leveled compared to others. Even in the Lizardmen villages not everyone could be Warriors just by training. Some of these classes you can force if you do what Climb did, that is train until you are literally puking blood and do this for years, but mos tpeople lack that "hard work" drive and so can't even get the classes you could eventually get by just trying hard.
Ordinary/Normal/Average classes are different. There doesn't actually appear to be any Affinity for these, you just need to fulfill the aspects of the class and eventually you will acquire it. By being a Slave you acquire Slave levels.
Farmer doesn't seem to have it because Maruyama didn't appear to have decided on how to notate these classes yet. For a precedence, Genius classes actually were not notated as CLASS NAME (GENIUS) originally. He revised the notation about the same time that he introduced the CLASS NAME (ORDINARY). Farmer was introduced in Volume 8., released on December 2014. He had the idea to include these classes since December 2013 on record. It's not first notated until Volume 9 wherein we see Maruyama adopt the CLASSNAME (CAVEAT NOTE) notation style he would then stick with.
Some people theorize Farmer counts as a YGGDRASIL production class (these agricultural classes are suggested to exist) but given the notes on it, it's often discounted as Maruyama hoping to and failing to convey that Ordinary classes are well ordinary and so should be obvious as non-combat classes. On a speical note, he didn't want to probably notate them because he didn't want to hint at their source by notating them in a way like they originally were. Or so the conjecture goes.
Ordinary/Common/Average/General/Normal [Gocan Cogan Nocag Nogac Gacon Cagon Nacog Nagoc] classes are non=combat classes so you can think of them like being notated that way to suggest this. One theory is that Ordinary classes take up levle cap but don't contribute to Difficulty Rating. So in that sense DR is more accurate than Level estimates because it factors in these classes don't add much. The best way to think of Ordinary classes are Humanoid style 'Monster' classes. What I mean is that they provide some partial bonuses and maybe one or two abilities but otherwise are the inferior version of a combat applicable class in mny regards. No monster caster is as good as a Job class caster or a Racial Substition Caster like a Skeleton Mage.
There is a reason why Genius can copy ALL Ordinary classes but only the non-prestige combat type classes. There is an order of magnitude difference in power.
I don't understand the confusion about Actress. Actress should be an Ordinary class, no? It shouldn't grant combat based stats right? Did you mean why does Genius have no Ordinary modifier but Actress does?
Civilian and Production classes are actually distinct. Civilian would be the closest analog for Ordinary classes. However, lumping in Production classes into this category is wrong. None of Gondo's classes have the Ordinary designation. Similarly neither does Sage or KNowledge based classes. The difference here is not in combat stats but moreso in the various bonuses these classes grant. Sage and Production classes seem to apply bonuses to various things, and do have several prepackaged skills with them. Ordinary or Civilian classes tend to have far fewer innate features as a class option.
As it's described to us, ORdinary classes get ONE passive buff in a Level and ONE feat type option. That's it. No scaling to a skill (like say getting better at finding weak points, identifying weapons, improving smithing, getting bonuses on handling raw materials to prevent failure, etc). Nope. You get One of each AT BEST per level.
Let's run through a typical combat class for comparison.
A New World Fighter gets:
Weapon Bonus Damage
Adds to eventually increase in Focus Capacity (Martial Art combo limit)
Melee defense bonuses
Sense Bonuses (seems to be related to undead, killing intent, and Warriors)
Options like Ignoring pain while in combat, pushing past Martial Art fatigue or cool downs, increases to movement speed, not going into shock form injuries, general data level sense for equipment (eg people being able to tell weapons are strong, etc), or various metabolic bonuses (fatigue ignoring, poison resistance, etc).
For the typical caster eg Necromancer
Increase number of spells you can acquire
Increase Effective Caster Level for Arcane spell calculations
Sense bonuses for identifying magic items and other casters (affected by spell system somewhat)
Ability to Enchant, create spells, or dominate creatures
For Necormancers, increase the max number of undead you can zombify or control at one time
Undead you summon receive various stat bonuses
Decrease time required for Necromancy style rituals
Improve success rate on Necromancy effects (instant death, Despair, Insanity, plague, etc).
Not every Fighter or eveyr Necromancer gives you EVERY bonus, but you get several per level. Effective Caster Level, spell increase, and class specific bonuses apply every levle. Options may not be eveyr level however, but they aren't in every Ordinary level either.
FEW MANY Slightly more than Many
Ordinary classes Humanoid options Racial Classes Combat Production Classes Genius classes
It's roughly like this.
For the typical caster eg Necromancer
Increase number of spells you can acquire
Increase Effective Caster Level for Arcane spell calculations
Sense bonuses for identifying magic items and other casters (affected by spell system somewhat)
Ability to Enchant, create spells, or dominate creatures
For Necormancers, increase the max number of undead you can zombify or control at one time
Undead you summon receive various stat bonuses
Decrease time required for Necromancy style rituals
Improve success rate on Necromancy effects (instant death, Despair, Insanity, plague, etc).
Not every Fighter or eveyr Necromancer gives you EVERY bonus, but you get several per level. Effective Caster Level, spell increase, and class specific bonuses apply every levle. Options may not be eveyr level however, but they aren't in every Ordinary level either.
FEW MANY Slightly more than Many
Ordinary classes Humanoid options Racial Classes Combat Production Classes Genius classes
It's roughly like this.
Ordinary Clases barely give you any stats or bonuses.
Humanoids like Dwarves get Dark Vision, crafter bonuses, some stat biases, weapon biases, etc. Elves similalry get hearing bonuses, magic affinity bonuses, Ranger bonuses, and so on.
Racial classes give you various bonuses, a few give you special abilities, and you get sense stuff, weapon biases, etc. A select few even count as Job classes or give you some spells instead of just abilities
Combat and Production classes give you evne more divergent things.
And then Genius classes squeeze out just a tiny itsy bit more than the class normally gives.
As an aside, perhaps it would be better to refer to Modifiers as "designations"? That is Genius and Ordinary are designations on classes?
As an aside, perhaps it would be better to refer to Modifiers as "designations"? That is Genius and Ordinary are designations on classes?
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